The StateManager will now check if a State has a method called `resize`. If it does, and if the game is running in the RESIZE Scale Mode then this method will be called whenever the game resizes. It will be passed two parameters: `width` and `height` that will match the games new dimensions. Resizing can happen as a result of either the parent container changing shape, or the browser window resizing.
Lots of small enhancements and layer types.