fixed bug in lobby gui
player number set correctly
Players can now differentiate each other. Disconnections are handled correctly.
Can successfully  spawn a "copy" of players using playeroptions and an array of positions after switching level.
Moved color code directly into RPC call SetPlayerID
Merge branch 'gerardo'

Conflicts:
	Lords-of-Distortion/Assets/Scenes/prototype.unity
	Lords-of-Distortion/Assets/Scripts/LobbyGUI.cs
	Lords-of-Distortion/Library/EditorUserBuildSettings.asset
	Lords-of-Distortion/Library/InspectorExpandedItems.asset
untracked 2 more files