Zelda transitions; input styling; Bourbon; sound refactoring; settings file

* experimenting with UI hooks for animations before adding bits
* abstracting sound player out
* bit positioning cleanup
* disabling Kadira temporarily
* added settings file, updated readme
* refactored sound.play calls and added settings option to disable sound
* added Bourbon Meteor package
* styled Android-like textfield input forms
* Zelda-inspired transition wipes on app load