changed the hunk allocation error mode from DROP to FATAL and added some details to the error message
changed some stuff for my local build system
added camera position smoother on low camera movement for non-linear camera interpolation methods
removed unused block of code
fixed never working hide option in clientOverride feature
fixed true lightning feature that caused wrong direction of lightning for non-player pov when predicted client used lightning gun and made the feature work with non-predicted cleints' povs too
fixed never working Edit and Continue VS feature in .exe
moved cvar declaration to more logical place
Merge branch 'master' of https://github.com/mightycow/q3mme

Conflicts:
	trunk/code/quake3.vcxproj