v1.8.0
Update what's new.md
Fixing blender physics exporter when mass = 0
Removed spaces before and after the #

If a file is .png, sets alpha transparency

Added changes to automatically convert from a right to left handed
coordinate system.  Maya is right, Babylon.js is left.
Added DeltaKosh's command line flag /rl, and used flag to control whether
or not the Right->Left coordinate transformation took place.
BABYLON.Mesh.prototype.{s,g}etLocalTranslation

Fixed BABYLON.Mesh.prototype.{s,g}etLocalTranslation to take into account the parent.
Renamed BABYLON.Mesh.prototype.{s,g}etLocalTranslation respectively by BABYLON.Mesh.prototype.setPositionWithLocalVector and BABYLON.Mesh.prototype.getPositionExpressedInLocalSpace
Added BABYLON.Mesh.prototype.locallyTranslate

BABYLON.Mesh.prototype.locallyTranslate adds the passed vector3 (expressed in local space; the origin of vector3 is the origin of the local space) after conversion to the parent space to the position (expressed in parent space)
whereas BABYLON.Mesh.prototype.setPositionWithLocalVector sets the position (expressed in parent space) to the passed vector3 (expressed in local space but which the origin is the origin of the parent space) once it has been converted.

The following code for BABYLON.Mesh.prototype.setPositionWithLocalVector could also be used. It explains itself the relation between setPositionWithLocalVector and locallyTranslate.

BABYLON.Mesh.prototype.setPositionWithLocalVector = function(vector3) {
    this.position = BABYLON.Vector3.Zero();
    this.locallyTranslate(vector3);
};
Fixed BABYLON.Mesh.prototype.getPivotMatrix

this._localMatrix was never set and never used. That must have been a typo in 944cfb4.
Merge pull request #115 from professorf/master

Changes for Right-Left Coordinate Systems & Prefixed Mesh Parts with Mesh Name
Merge pull request #117 from gwenael-hagenmuller/getPivotMatrix

Fixed BABYLON.Mesh.prototype.getPivotMatrix
image loading with CORS
[Typescript definition] animation.dataType is a number & setKeys signature fix
[Typescript definition] texture.ctor, args noMipmap & invertY is optional
[Typescript definition] fix signature mesh.ctor
[Typescript definition] set static enum vertexKind
[Typescript definition] fix (breaking changes 0.9.5 typescript ?)
[Typescript definition] update scene.beginAnimation and scene.stopAnimation
Merge pull request #119 from vbouzon/TypeScriptDefinitions

Update Typescript definitions
Merge remote-tracking branch 'remotes/BabylonJS/master' into BabylonJS-master
Adding multi mesh import from same file

I've edited importMesh and isDescendantOf method to accepts array of meshes to import from same file. If you use .incremental file with this method it loads meshes one by one (like when you import whole .incremental file). I don't know if it's the clearest way to do that, but the idea is here ;)
Changed as requested by deltakosh

Left old functions with a comment (and a console.warn) on them to tag them as deprecated.