bones now accessed by their names
small update on .gitignore to ignore blender and makehuman files
location options are now loaded from a JSON file
removed "ORELHA" location exception
refactoring for roll, yaw, pitch
locations data file abstracted to a class
update to work with locations.json and added controls for up_arm and lo_arm like wrists already had
update to work exclusively with quaternions - only locations implemented so far