Added A* pathfinding to project.
Sprinting is in, but it messes with jumping and creates a weird gliding effect off steep slopes. Pathfinder objects now regularly update target location every 5 seconds.
Probably nothing changed, I'm just updating master up a couple commits.
added art assets to git directory. Added userprefs unity file to .gitignore.
Sprint and sneak work correctly. Turning radius has been confined to feel like a quadruped. NPC Prefab.