initial commit with skeletal pbr classes
Fix compilation errors
Link to the PBR library
Add new hints in FindPBR.cmake
Add basic functions for PBRLoader & Ressource
small fixes
added filename
Merge branch 'feature/pbr' of github.com:Nyran/guacamole into feature/pbr
Changes on PBRRessource
Add first PBRUberShader implementation for forward rendering
Model in Buffers,rendering to black screen, don't know about layer mapping and shader outputs yet
Change PBRUberShader to be inline
working forward rendering of points
elliptic splats
add depth pass and rename of shader stages
code restructuring
2 pass multi xyz nodes support
Three pass blending
working three pass algorithm with correct depth output
FBO Bug fix