Restructured the Mac Plugin Port

I complete restructured the mac plugin port. So it nearly is
compileable. Only one problem with the swig wrapper so far i assume.
Ill have a look into it.
Cleaning the repo

cleaning old stuff out
More results on the macport

Still have some problems with not defined symbols. Destructor problem
with the ObjectDataM and / or Swig file? Check this again.
Fixed some configuration settings in the project

some configs fixed
tried to resolve a compile bug. Got another ;)
Initial Commit of the lfg thesis branch.

This is the integration of the LinqForGeometry thesis project written by
Dominik Steffen 2013.
Added texture mapping coord.

Added some texture mapping coord stuff in the importer. Can be mapped
now, even if not correctly mapped.
Fixed some project setting bugs

Fixed some setting bugs, changed some names to match the rest of the
fusee project,. Fixed some code paths to be relative instead of hard
coded.
Some fixes in the example

Implemented some fixes, and tests for the scaling algorithm.
Implemented more transformations

Implemented the translation and rotation on global axis.
Some speed ups etc

Some fixes, some clean ups, some speed ups.
Remove the part that generated the triangles new for every frame. Not
nice at this position ;). Implemented some helper vars. Started fixing
texture bug. Not done yet.
Minor fixes and clean ups.

Minor fixes to prevent crashes and some clean ups.
The new Keyframe branch
added projects to keyframe branch
Merge branch 'SceneManagement' into feat_keyframe_animation

Conflicts:
	src/Engine/Examples/SolarSystem/Solar.cs
Fixed some path errors and references

Fixed some path errors and references in the .csproj files. Some have
been absolute instead of relative paths. Also copied the LFG project in
here so if one wants to pull the branch he does not have to pull the lfg
extra and link it him or herself.
Fixed absolute paths.

Fixed some more absolute paths.
Cleaned much code

Cleaned a lot of the code and proj files. Removed a lot of the old
comments etc. Created some more meshes to test the project.
added point/spotlight to scenemanagement, created Lighttype Example
update different lights
ome changes in lighttypes, moreshaders and LightTypeTest example