Update Main.cpp

Yay! Can now specify moves in "algebraicish" notation!

Text OUTPUT:
3 1 2 4 5 2   3
0 0 0 0   0 0 0
          1
        0
        0
    1
0 0 0 0   0 0 0
3   2 4 5 2 1 3

See ("upside-down") graphical OUTPUT:
http://1.bp.blogspot.com/-F-w5nQ6U7L4/U9lM8A572LI/AAAAAAAABGc/GCs6S2IY96A/s320/canvas3.bmp!