Disable preDex step for jenkins builds
Also switch from jenkins task to jenkins property
Merge pull request #1030 from Catrobat/disablePreDexForJenkins

Disable preDex step for jenkins builds
bricks, utils and layouts copied

modified files that could cause merge conflicts

testclasses copied

bugfix - wrong bitmask used

removed unused variable

trying to suppress hardcoded ip waring, using //nopmd

removed sprite parameter from led action

pull request #996 comments

refactoring conding std

conding std fixes for pull request #996

lint warning

surfacetexture changed to be compatible for sdk 11+

fixed import orders

targetapi fix
Merge pull request #996 from Catrobat/vibration_and_led_brick

Vibration and led brick
Update CHANGELOG.md
Physic-Integration, create packages and Datatypes,

first step, not yet used
physic integration- modify, actions, new classes

add: physicactions; physicfactory modify: Sprite, Project
add bricks, layouts, res
StageListener, PreStageActivity, Factory

PhysicWorld step.....
move ExtendedActionFunctions

move remaining ExtendedActionFunctions to ActionFactory
add PhysicActionMultiStepExtension + modifications
file
add requiered png's for physic standartproject
PhysicsLook
physicObject
Fix PhysicsLook positioning bug.

Add x/y-getters for PhysicsLook.
Update pinball standard project rotation values.
Replace Sprite resources member with query.
Disable nonrelevant render settings.
rm PhysicActions, PhysicFactoryFunctions .....

remove unused PhysicActions
remove unused Functions in PhysicFactory
remove default BoundaryBox
rm physichock,TemporalAction,IfOnEdgeBounceAction

no need for hocks anymore -> physiclook
let the look know about the begin and end of a TemporalAction
Override-> createIfOnEdgeBounceAction [ActionPhysicsFactory]
collision - step
fixGlideTo and refactor BitMask for collision