- Tweaking sun effects
- Created clear function for scenes, begun thinking about how to structure
  and refactor stuff
- Moved scene startups into /director folder
- Beginning to work on animation_queue, which will be available to all
  scenes as a way to queue effects. All the shader stuff will probably
  route through that, and the uniforms will be shifted into an effects
  preset object.
- Character-Test scene added, with helper arrows and going to work on cube
  based sprite character