Check font's OS/2 info for possibly larger ascender & descender values. For safety, verify each font glyph's width & height against the actual glyph bitmap width & height. Use the maximum of specified row height or the ascender + descender.
Change the LineEdit elements in the file selector & console to match the height of other LineEdits in the editor. Remove hardcoded adjustment code from FileSelector.cpp & Console.cpp and rely on the style instead.
Fixed erroneously removed script API function.
Close Windows gap. No pun intended.

- Fix document build on Windows platform as Windows "shell" failed to perform the file name expansion (globbing) as expected.
- Refactor batch files to they can be invoked from any directory (similar to their shell script counterparts).
- Sort header files for generating event list so the output remains the same accross different scandir implementation.
Only copy file serialization attributes when cloning a node hierarchy. Fixes #70.
Added second texcoord support in OgreImporter utility.
Refactor build scripts.

- Close issue #67, Urho3D iOS library should be built correctly now (either as single arch or as multiple archs Mach-O universal binary). Urho3D library build for Mac OS X and iOS platforms do not rely on CMake hack 'object-collecting' approach anymore. It uses Apple static linker 'ld' tool to merge all objects from third-party *.a directly.
- Add new custom target (Urho3D_universal) for iOS platform to build a single Mach-O universal binary library consists of both iphoneos (universal ARM archs) and iphonesimulator (i386 arch).
- Introduce PLATFORM_PREFIX (ios-, raspi-, android-) to prefix the build and output directories (Build, Bin, Lib).
- Correct Xcode-specific build setting for Mac OS X desktop build to use the latest OS X SDK but set deployment target to current OS X of the build system, unless CMAKE_OSX_DEPLOYMENT_TARGET is set explicitly to build for other target.
- Temporary workaround for CMake/Xcode generator bug where it always appends '/build' path element to SYMROOT attribute and as such the items in Products are always rendered as red as if they are not yet built.
- Change Assimp target to use setup_library() macro so that it gets the same settings (and workaround) as all other targets.
- Add a conditional check to prevent MSVC to build 'buildvm-android' target as it is not supported at this moment.
Bump required CMake version.
Do not use PCH on AssImp contrib source files, as they're not all prepared for that.
Use constant for number of draw buffers.
Add a grid to the editor. Add default zone and grid editor preferences. Make editor settings and preferences dialogs resizable and scrollable. Fix Pow() script registration.
Use -force_load instead of -all_load option for Apple Static linker.

It is to ensure only objects from the specific static libraries are being merged into final output. Objects from standard libraries (ld, m, etc) should be excluded.
Fixed GLES low quality shadows. Fixed Android/iOS not initializing engine parameters from CommandLine.txt.
Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability
Added Script Bindings in Lua and Angelscript to support the function
Added functionality to set the value for a node in the form of <node>value</node>.
Added method to retrieve the value of a node held in the inner xml tags eg. <node>value</node> would return "value" when called on "node"
Added Script Methods for Getting and Setting the value as detailed above (Lua contains Getter only inline with the rest of the functionality)
Removed OpenGL scratch buffer allocation log spam, even in debug mode.
Merge remote-tracking branch 'remotes/alexparlett/window-icon'
Merge remote-tracking branch 'remotes/alexparlett/xml-value'
Normalize whitespace, update documentation.
Added AngelScript & Lua property accessors for the XMLElement's value.
Added setters for Lua XMLElement.
Updated scripting documentation.