BoostRing
Boost/MinorHUD
Boost/MinorHUD
Boost/HUD

more changes
flattening campsite level 1 areas

add additions to them object wise.
level 1 spline and small bush foliage
Road work ahead
Merge branch 'master' into iss175
Merge branch 'master' into DesignTeam
Preliminary testing on glowing materials

yay
Level 3

Added assets to level 3 for the purpose of world building
Level 3

Added trees in level 3
Trees in road removal
Collision update 1

fix started
Cinematics team cutscene edits 3

Cuts, cameras and audio syncs have been added for the following
storyline scenes:
-Game start
-Mission 1
-Mission 2
-Mission 3
-Mission 4
-Mission 5a
*Mission 5b will need audio edits.
*Mission 2c will need audio edits.
*Mission 6 still needs audio
*Game End cinematic/Roll credits has yet to be designed.

Overall,  cutscenes are missing: Background music, Main actor assets,
VFX, and animation.
Collision update 2

placed a collision as efficiently as I could. I couldn't preview, so i
used tri-counts as a determinate for how i applied collision. accuracy
was not a factor, and collision issues most likely will occur at some
point.
minor cinematics, audio

sound dialogue tracks added into the remaining missions that were
missing them
Landscape and level 1 update.

mostly adjustments for spline, and creating of housing area in level 1.
Level 3

fleshed out level 3 with asset placement
new water box hype

unfinished though.