Lines up tiles and implements first pass at grid snap
Fix for moving in same direction as button press
Merge branch 'chrisDev'
Jump Controls
closes #12
- Player only changes direction when they hit a single key.
Merge branch 'master' into jump_controls
Merge pull request #13 from RocketSurgery/jump_controls

Jump controls
Work on placeholder level
Fixing weird collision bug with going through doors.
Merge branch 'master' into placeholderLevel

Conflicts:
	Assets/Scenes/choreoTesting.unity
Fixed Tile System
- Jump and flip tiles now correctly detect jumps.
- Choreo tile base class handles collisions and defers behavior through a virtual method.
Merge remote-tracking branch 'origin/placeholderLevel' into jump_controls
Merge pull request #15 from RocketSurgery/jump_controls

Jump controls
Hair, skates, pattern helper, models
Merge branch 'master' of https://github.com/RocketSurgery/DDRGame

Conflicts:
	Assets/Prefabs/Player/Player.prefab
	Assets/Scripts/OfficeRoom.cs
	Assets/Scripts/Pattern.cs
Adding .orig
Merge branch 'master' into chrisDev
Net generation, in-progress office generation, etc

- Revised pattern editor for rectangles
- Internet tile float/scale in effect
- Internet level generation
- In-progress room generation
- Hair tweaks