Split end-product foods into more charges

Otherwise you'd have to throw away half of your burger, and it was impossible to only eat half your burger, which was really not that realistic.

I will only change foods that are not part of another recipe, in order to not mess those ratios up. Conveniently those are also the foods with the highest nurtrition and only one charge, usually.

I took the number of four charges, because that's kinda what you can reasonably do with for example burgers, before they disintegrate. Also that reduces portion sizes to manageable amounts while you still don't have to press 'E' fifty times in order to really get full.

I am not sure as the "fun" value gives diminishing returns if it will work out, if I just divide the fun value by four as well. Same goes for health. 
Also, of course there are some extremely minor issues with rounding the numers/maintaining the same values, but that is not actually a problem, imo.

This is still WIP, to add more of the soups, e.g.

Also, please tell me if you notice if I forgot to add some quench values or something.