Added 3DSMax skin and morph export.
Update Loader.js

Changes 1 KB = 1000 B to 1024 KB = 1024 B
updated transform controls
Add missing update calls.
Merge branch 'dev' of https://github.com/arodic/three.js into dev
Make EffectComposer plugins use their own camera/scene/quad

This fixes # 2951.
Updated examples/webgl_multiple_views.html with retina support
Importing @jbouny Ocean/Water example which is based on the Mirror Shader (see #3856)
Update Loader.js texture double slash fix

previous was :
var fullPath = texturePath + "/" + sourceFile;
but texturePath may already have a slash (see extractUrlBase function)

changed slash to texturePath.slice(-1) === '/' : '' : '/'
Typo fix for previous commit
Render buffer geometry lines/particles separately from buffer update
Matrix4.decompose was incorrect, didn't account for a singular negative scale axis (also added unit test.)
comment out debug code.
Simplified Object3D.applyMatrix()
Updated builds.
Docs: Fixed vertexColors description. Fixes #4265.
bump map export doesn't work correctly, can cause TypeError
Merge remote-tracking branch 'safetydank/dev' into dev
Updated builds.
Made panorama examples auto-rotate.