increased version number
updated changelog
Use explicit C locale in Misc::StringUtils (Fixes #1216)
Fix travis
updated changelog
Reset item model when reference is reset (Fixes #1628)

This caused crashes when the window was resized after the reference no longer exists (e.g. when a savegame is loaded)
Fix compile error for OPENMW_USE_FFMPEG=0
Fix initializing CharacterController with fists or spell equipped
Cancel queued view mode switch when switching view mode (Fixes #1618)
Merge remote-tracking branch 'scrawl/openmw-31' into openmw-31
updated changelog
be a bit more relaxed about allowing - in names (Fixes #1593)
modified GlobalScripts data structures to accommodate targeted script data
include targeted script data in saved games
added opcode for running scripts with explicit references (targeted scripts)
added support for targeted scripts to script compiler
run targeted scripts with an implicit reference based on the ID given
ignore stray string argument after GetDisabled
the reference for a targeted script is now determined when needed instead of at the start of the script execution
inherit target ID when starting a script from another script