Merge pull request #27 from CactaurMan36/master

Added a gitignore file to ignore pyc files when committing on Windows.
Got the board handling player movement
Merge pull request #28 from emollient/board

Got the board handling player movement
added hook
Merge pull request #29 from emollient/README

added hook
Revert "added hook"
Got the board in a more usable state; player will draw in the center
Got the board populated
Merge pull request #30 from emollient/revert-29-README

Revert "added hook"
Merge pull request #31 from emollient/munching

Munching
Pulled changes from master
Merge pull request #32 from CactaurMan36/Board

Pulled changes from master
gitignore should work now
Merge pull request #33 from CactaurMan36/Board

gitignore should work now
The muncher can now munch munchables
Merge pull request #34 from CactaurMan36/Board

The muncher can now munch munchables
Added animated spritesheet for player and static spritesheet for enemies

Spritesheets have been added in the directory res/img/characters_128 for the
player and ther enemies.  Each sprite cell is 128px x 128px.  Transparent area
is colored #FF0099 (255, 000, 153).

The enemy spritesheets (apatosaurus.bmp, triceratops.bmp, tyrannosaurus.bmp, and
raptor.bmp) are 2 x 3 cells.  The first column has static "standing" images, one
each for the front, side, and back of the character.  The second column has
static "walking" images, one each for the front, side, and back of the
character.

The player spritesheet (player.bmp) is 6 x 3 cells.  The first column has static
"standing" images, one each for the front, side, and back of the player.  The
next five columns are the frames of a walking animation.  The animation order
should be 1-2-3-4-5-4-3-2 and loop.  There is an animation each for the front,
side, and back of the player.  The second column (first animation frame) can be
used as a static "walking" image, if desired.
added requirements.txt for installing on other systems
Merge pull request #35 from emollient/README

added requirements.txt for installing on other systems
Added support for multiple levels; there need to be a pause between them though so the player knows they can move on