[Android] VideoMode::getDesktopMode() returns the physical scren size in pixels
[Android] onCreate nows waits for sf::Window to be created
Window style constraints are handled differently on mobile OSes
[Android] Hide status and navigation bar only if the fullscreen flag is on
[Android] Got rid of the unnecessary additional event container
[Android] Forgot to add two lines to the previous commit
[Android] Redirect error messages to logcat by default
Fixed a crash caused by the stack being unaligned when entering ThreadImpl::entryPoint if compiled by GCC or clang and run on Windows XP 32-bit. (#412)
Added a strikethrough text style to sf::Text. Fixes issue #243.
Improved readability of ?: operator
Fixed EGL surface not recreated in the right thread
Merge branch 'android_improvements'
[Android] Rewrote key event handling

* This fixes duplicate TextEntered events and should properly handle
`AKEY_EVENT_ACTION_MULTIPLE` (including key down and key up events; as
far as possible; see comment). Unfortunately I don't have/know any IME
utilizing this, so can't test it.
* The back button is now mapped to the Escape key (best match without
adding new keys).
* The volume buttons are no longer intercepted by SFML and no longer
generate events.
Merge pull request #646 from MarioLiebisch/android-keyevents

[Android] Rewrote key event handling
Fixed order of dependent libraries (SFML_DEPENDENCIES variable) in FindSFML.cmake
No space before exclamation mark.
I missed one exclamation mark in the previous commit.
Merge pull request #673 from arnolddumas/master

No space before exclamation mark.
Merge branch 'bugfix/winxp_stack_align'
Fix a bug in the font system.

When the finding a rectangle for a glyph at a particular character size,
if the glyph happens to be wider than the current texture size, but less
high than the unused height in the texture, the texture will not be
correctly doubled in size (since only the height is checked).

In practice, this only occurs when finding the rectangle for the *very
first* glyph (so the texture is at its default 128x128 size): otherwise,
the glyph would need to be unusually wide compared to its height to
trigger the bug.

This will trigger a debug assertion in Texture::update(). With assertions
disabled, there are knock-on effects and most text at that character size
will fail to render.