Updated changelog with Elanoron changes
Adds a timers.xml, we might need one at some point
Fixes errors introduced in commit 3d3ade6e
Fixes error introduced in commit 700b3ed0
Fixes error introduced in commit 264926b9
table.append doesn't exist, use table.insert...
Copy the values of possible targets in an area instead of reusing the table
Fixes on mtw.pairs
Minor fishing fix
Fixed the summon demon alias
Changed and fixed bashing variables for Mage Bash

Turns out the balefire variable was being used for last.balefire and
toggles.balefire. So I made a separate balefiring variable and changed
the toggle alias of balefire to balefiring. Also removed a duplicate
balestrating variable for rogue bashing.

Conflicts:
	scripts/vitals/variables.lua
fast appraise (phase 2)

changed placeholders to toggles. will begin testing it later
Seduce triggers fixed

Added an incoming defend for Seduce. Redid the incoming and outgoing
triggers so they match genders and added mtw. to the functions that were
missing it.
Fixed Compel alias

Added a space between target and match
spellshield check for overdriving

made sure the overdrive checked for whether or not person has
spellshield before overdriving for health.
lowered the priority of reject in do queuing.lua

lowered the priority of reject action so that focusing takes priority
over rejecting. Will continue to test to make sure it doesn't make
combat worse for player.
Forgot to add triggers to track balefire
Moved balefire function up a bit

seems to make it not call a nil fct value if I move it up for some
reason. >_>
Adjusted Balefire for Hunting

added a balefire cast check and balefire constraint for when to cast it.
Room check for casted.balefire status