Events list is now required.

Simplifies applying the event timeline and isn't hard to supply.
Fixed lastTime not being set.
Better resetting of pooled TrackEntrys.
Simpler Spineboy.cs.
Fixed last event being fired too many times.
Better example.
Allow null firedEvents.
Fixed submeshes.

One day this will work correctly. :(
Deleted useAnimationName. Cleaned up examples.

useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
Updated license.

Nailed it this time, quite sure!
Removed useAnimationName from spine-tk2d.
set/addAnimation doesn't allow null animation.
Don't crash if animation is not found.

http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1379
Support Unity lighting.
Support Unity lighting.
Much better normals calculation.
Shadows for non-lit shader.
Double buffer meshes.

Number 13:
http://docs.unity3d.com/Documentation/Manual/MobileOptimisation.html
C89 comment
Prefixed all spine-c structs and functions with "sp".

Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.