Renaming ELECTRONICS category to ELECTRICAL makes more sense.
Fix not being able to store bolts in quiver
Thanks for noticing @OzoneH3. :)
Merge pull request #7032 from TranquilMarmot/bolt_fix

Fix not being able to store bolts in quiver
Add explosion_iuse that provides all kind of explosions

It is used as iuse function for activated bombs, has a sound effect and does various explosions and the like effects.
Add parameter to change  Creature::moves to iuse_transform

Allows to export some more iuse functions to json
Random message now occasionally printed when smoking weed
Can now cancel smoking weed from pipe/joint menu
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into cigaweed
Fixes weight of skeletal critter corpses.
Create unfold_vehicle_iuse as replacement for iuse::unfold_bicycle

Can unfold any vehicle and restores it properly.
Merge pull request #7034 from Rivet-the-Zombie/skeleton-weight-fix

Fixes weight of skeletal critter corpses.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into cigaweed
Merge electronics recipe recategorization and crafting menu speedup.
Extract calculation of gun dispersion based on skill to a seperate funtion.
Cap training from firing a gun if dispersion from the gun is greater than disparsion from player skill.
Improve warning message about capped skill gain from gun accuracy.
Shift threholds for weapons to allow full skill advancement in each category.
Fix sign of per-based adjustment to gun skill cap.
debug timestamp compilation and type-safety fix
fixed default locale issue on some systems
Fixes price of splintered wood bits.