GameServer execution thread
GameServer broadcase messages
GameServer sendAll
GameServer handleIncomingConnections
Spawn player
Handle disconnections
Initial state packet
Player actions
Update client state
Remove destroyed planes
Handle input, game actions, spawn pickup
Handle events, request coop partner
Network pause state
Regular position updates
Handle player event, spawn enemy on client
Simply if conditions
Call remove instead of destroy
Update StateStack
Remove wrecks with iterator