First hack at map. Currently static 8x6 2D array to hold map. No sprites yet.
Removing crap files
Removing more crap files
Last time removing crap files
Merge pull request #7 from fenaren/map_branch

Map branch
merging
Addes skeleton for drawing map then actors then UI
Added Keyboard Parser to Create ShipMoveCmdEvent (note doesn't actually create command yet)
Added a testMap stored in HumanGameView for basic drawing
Reconfigured all code to use vectors instead of distinct variables.  Also fixed it so Menu items are always properly sized and oriented as window is resized.  Also modified helloworld to work with current implementation of the game view.
Dialogue boxes open and close with spacebar as a test which also disables ship movement.  Should react to events in the future.
Added rough functionality for text input.