A load of changes coming right up
* Migrate to new AOS buildscripts
* Add OBJ reader
* Add material (textures loaded with SOIL)
* Sample model and materials
* Rotate camera with arrow keys
* Move camera with standard FPS controls (WASD, Space, C)
  (Pretty sure on most FPSes I've played C is for crouch, just saying)
* Change direction of light around with the mouse (a bit uncomfortable to use)
* Texturing on base shader, including tangent-space normal map support
* Screen-space shader changed to FXAA
* I think I haven't missed anything else (I hope)