CORE: Spikes can now be handled in lua for mobs. No changes to spikes are made if the mob's script doesn't use OnSpikesDamage function.
- Returns for onSpikesDamage are: SUBEFFECT_ID, message, damage
Added Cruor message (the one for mob kills, not for quest reward dialogs) to Abyssea zones TextIDs

Added misc other TextIds to Abyssea Konschtat_Highlands.

Also removed all trailing whitespace from all TextIDs.lua in all zones. No other changes.

Why do all this? Sick of tortoise complaining they are different when I update my working copy, that's why. Hatechu, trailing empty space!
Merge pull request #379 from TeoTwawki/misc

Added Cruor message (the one for mob kills, not for quest reward dialogs) to Abyssea zones TextIDs
Merge branch 'master' of https://github.com/DarkstarProject/darkstar into spikes
CORE: Removed unneeded error message from OnSpikesDamage
Merge pull request #378 from xdemolish/master

CORE: Spikes can now be handled in lua for mobs.