some content for building tooltips
somewhat decent building tooltips
remove redundant header for positive/negative effect in tooltips
add delay for completed recruit popups to prevent accidental closing
fix wrong dynamic variable in perk
remove redundant title attribute from side menu buildings
support for employee traits
functioning employee modifiers
More employee traits
Move trait effect description from a <title> to a <small>
Fix dynamic modifiers not being applied by category
lower base profits across the board
change modifiers to all use percentage based descriptions
Harsher level scaling. New building upgrades. Reduce prestige effect
Fix modifier tips for large buildings
revert land value saturation
up river gen chance
add grunt stuff & minify files for distribution
Seperate options window.
Add export & import functions