Admin system improvements, dependency-based loading
Added HMD support, better context state storage
Added material dependency
Dependency-based loading
Added statemachine part
Fixed fog and sky, refresh materials when new lights added
Base thing type improvements, collider loading support, object cleanup on destruction
FlyControls as EventDispatcher
updated TransformControls
Handle camera parent changes in OculusRiftEffect
Removed console.logs
Improved camera handling
Dependency-based loading
Dependency-based loading
Dependency-based loading, changed crate forces
Shadow map tweaks and tests
Improved path editor
Redid player control class
Dependency-based loading
Renamed utils.materials