Added new class TouchPanelState.
Moved state management code from TouchPanel into TouchPanelState
GameWindow now has a static TouchPanelState it manages.
Previous static API of TouchPanel route to the primary window's TouchPanelState.
Couple of forgotten project files.
Fix for Android and PSSuite.
Doesn't look like that was actually needed for PSM.
Fixed access modifier in TouchPanelState.
Renamed GetTouchLocations() to GetState() to match TouchPanel's API.
Added ReadGesture to TouchPanelState.
Added missing using statements.
Added TouchPanelState to MacOS's implementation of GameWindow.
Updated old reference to TouchPanel.ReleaseAllTouches().
Fixed bug introduced when TouchPanel code was moved into TouchPanelState.
We now set the GameWindow on TouchPanelState during construction.
Fixed TouchPanelState.UpdateTouchScale() to use its Window.
More specialized hacks around AndroidGameWindow.
Merge branch 'develop' into MultiWindowTouchInput
Removed what looked like an unnecessary effort to write a fake file just to get details on what we already had.

Also fixed sound clicking due to including the header in the sound data buffer
Fix for Texture2D constructor for PSM not setting GraphicsDevice or checking for null.
Added IntermediateOutputPath to all projects.
Merge pull request #2229 from SickheadGames/objfolder

Fixed Intermediate Output Paths
Merge pull request #2224 from My64K/PSMTexture2DStreamFix

Fix for Texture2D constructor for PSM not setting GraphicsDevice
Merge pull request #2125 from WaaghMan/macos_sound

Removed what looked like an unnecessary effort to write a fake file just...