Fixes #5193

Fixes https://github.com/Baystation12/Baystation12/issues/5193

A better way to fix this might be to create a can_interact() proc for storage item types that would called whenever someone tries to add or remove an item from storage. This would by default check whether the mob is close enough to the storage item to use it, and we wouldn't need to auto-close storages altogether. 

But... this should work for now I guess.