bg1npc.tp2 updates

Updating string references.  Using # references where possible in BGEE
strings.
Restore dialog file and script references for Xan quest merchants
File moves

Moving files to correct directories.
x#burn01.cre - to phase2
x#mag10b, x#mag10c, x#mag14d, x#prs10b - to core
Sahaugin file updates

The Sahaugin spear and staff were just normal non-magical items.
Replacing references in CREs to these items with stock spears.  This
way, the SAHSPEAR.ITM and SAHSTAFF.ITM files aren’t needed.
Typo in cmorgan_project_macros.tpa

Fixed typo in comment for DEFINE_PATCH_MACRO ~bg1npc_cre_dest_res~
Update p#fw2800.baf

Update reference from burn01.cre to x#burn01.cre.
Update x#gpsht.baf

x#gpsht.baf had two sections with hard-coded BG2 string references.
Replacing those with @ references to string in bg1npc_tmp.tra.
Also, updated bg1npc.tp2 to use COMPILE EVALUATE_BUFFER.
Updating bg1npc_tmp.tra files

Updated bg1npc_tmp.tra files (english, spanish, french, polish).  Using
hard BGEE references where possible to minimize need for new strings.
Fix x#xzint.tra typo

Line @55 of x#xint.tra (english and spanish translations) is missing a
closing “*” at the end of line describing action by Xzar. Thanks to
@CrevsDaak for discovering it.

http://forum.baldursgate.com/discussion/comment/503804/#Comment_503804
HENTOL.dlg fixes

BGEE reorders the dialog states for HENTOL.dlg.  In Tutu, NPCs
interject on states 1 and 9.  These states are 12 and 9, respectively
in BGEE.  Creating a new variable, %hentolstate1% to accommodate
changing state #.
HOUS3G.dlg fix

In Tutu, HOUSG3 has an NPC interjection on state 0.  In BGEE, the
states have been reordered, and Tutu’s state 0 is now state 1.
Creating a state variable %housg3state0% to fix.

http://forums.gibberlings3.net/index.php?showtopic=26410
Shar-Teel/Tiax Banter Fix

CrevsDaak noted that Shar-Teel/Tiax banter X#SHTI1 makes specific
mention of the Iron Throne.  Adding a GlobalGT("Chapter","GLOBAL",3)
check to line 723 of x#sharteel.d.

http://forums.gibberlings3.net/index.php?showtopic=26415
New file: bgee_area_script_assign.tph

Adapting tutu_area_script_assign.tph for BGEE.
BG1NPC.tp2 Updates

Add area script assign macro for BGEE.
Add X#AJSHLD and P#BOW to ITEM_USE.2DA.
Merge branch 'master' of https://github.com/AstroBryGuy/BG1NPC
Merge pull request #2 from Isaya/master

Spanish Irenicus voice
Fix typo in x#tiax.tra (english)

Fix typo in x#tiax.tra, @288, missing space after the comma.  Found by
CrevsDaak.

http://forum.baldursgate.com/discussion/comment/507268/#Comment_507268
Adding checks for "%tutu_var%belt05" to romances

Adding checks to romance “match=1” script blocks to prevent romance
from starting when PC is wearing Girdle of Masculinity/Femininity.
Checks added for Branwen, Coran, Dynaheir, Shar-Teel, and Xan romances
(already present for Ajantis romance).

Change suggested by Jastey.

http://forums.gibberlings3.net/index.php?showtopic=26424
Pink Xan fixes

Adding BGEE-sized versions of Pink Xan portrait files.
Khalid-Jaheira Flower Banter Update

Khalid-Jaheira Flower Banter doesn’t make sense underground or in city.
 Restricting to OUTDOOR and not CITY.
Coran Wyvern Dialog Fix for BGEE

This change False() outs a new script block in CORAN.BCS for BGEE that
detects killing a Wyvern for Coran’s quest.  This block was causing
Coran to spam a dialog line after killing a non-quest wyvern.  Thanks
to Mike1072 for help with improving code for the fix.

http://forums.gibberlings3.net/index.php?showtopic=26447

Also, includes a fix of a typo in previous PinkXan portrait fix for
BGEE.