Wearable tech for children reframe

Framing the article around game controllers might be problematic since we do not return to this concept, nor do we address portable game devices or smart phones. Some phrasing, such as "and which the user would tend to find enjoyable and engaging even if they were not participating in a mobile game" suggests that the wearable can also be a controller, which it can't. Reframed regarding wearable tech for children w/ simple interaction as response to price demands and lack of smartphone integration.