Prevent crash with array out of bounds

We have a problem where the replay information can be called before the
actual data is retrieved from the player that runs in a service. If
we get garbage data, it will be larger than 8 bits and the string formatter
call fails.

To fix it in the right way, we should only show replay information after the
first frame information is retrieved.

Signed-off-by: Claudio Matsuoka <cmatsuoka@gmail.com>
Update version number and changelog

Signed-off-by: Claudio Matsuoka <cmatsuoka@gmail.com>