Bug fixed for calculating angles in ICadeKeyboard
fixed so test games runs on icade
a complete rewrite of the socket_test that ended up beeing the full game
fungerande version av spelet, det atndra gick t pipan och jag jag rensa i repot nr det inte r nyar.
project-specific server
finare
ny branch med nytt jox
uppdaterad socket samt server
socket server now handles connection errors gracefully
enabled automatc player adding, networked physics and so on
ingenintginging
you can kinda walk on platforms. hasnt figured out jumping collision detection yet
correct jumping physics
Camera positioning fix
falling off screen now wraps to top
refactored network code to lib, does compile but is not working
started with network logic for pushaguy-game. Not working yet. Requires socket_test to work first
socket test now working after refactoring and moved to lib
starting something new
playable, but multiplayer not working...