Implemented throwable objects (although only throws left atm).
Tidied up textures into folder and change all references appropriately.
Enemies, AI, Objects and Collectables...
Tidied up the AI files - Enmey now has a _guardedItem and _weakness.  Basic gameOver state implemented also
second try
AI Complete - Dog, Cat, FatCat and Killer Rabbit... Run away!
Basic sounds and noise meter
second try
Merge pull request #8 from 00Dave/dev

Dev