boost without explicitly listed units fixed
its no longer compatible to beta
fix for too often applied boosts
no we have this data now ;-)
- attempt to fix thread crash when ending game for network play
- attempt to fix attack boosts to properly apply and de-apply when upgrades are present
- cleanup of boost apply code and fix to apply when active boosts exist in middle of a level up
- small fix for display
- fix the display of upgrades and boost values
- small coverity fix
Make it more obvious where to join a game in the internet menu

Buttons can be set to always lighted(flashing). This is first used in 
the internet menu.
Comparison of version numbers allows non integer characters too

This is used to check compatibility of saved games typically.
Only the leading digits are used as minor version now.
this is the actual data please don't revertit again
- more attempts to fix attack boost with upgrades
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
- updated debug output in case there are real boost problems in future
some new entries in CHANGELOG.txt
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
- apply sight upgrades when units sight is involved in cacls
- added more error checking in case segfault reproduced from: https://forum.megaglest.org/index.php?topic=9612.0;topicseen