Posledna chodiva verzia. Nechapem, co su tam sa rozdiely v tych dobrych suboroch, musi to byt nieco s tymi strukturami, pretoze Frank pri QW zmenach 68k subory nemenil.
Merge branch 'master' into debug
Original quakeasmheaders.gen file + its generator
Separate structures in d_polyse.[ch]
Compile changes to quakeasmheaders.gen
Separate includes for NQ and QW.
r_edge works in asm version now.
d_polyse works in asm version now.
Stack fixes from Frank's code
Fixed a 'small' bug in r_edge68k.s
short->int fixes
This should fix asm version of R_ClipEdge
Stupid bugfix. R_RenderFace() left.
Lift former vasm constraints.
r_draw works!
r_worldentity fix
d_edge is working
Lift former vasm constraints.
Unbelievable, it worked nearly on the first compile. r_bsp fixed!
Despite totally different implementation of RecursiveLightPoint it seems to work correctly, all asm files converted, hooray!