Merge branch 'fha-mapcache-backend' into fha-mesh-cache
Merge branch 'fha-next'

Conflicts:
	vmanip_server/mesh_factory/ows/w3ds/v10/getscene.py
Deleted obsolete files
Added very simple seeding mechanism based on tile schema (not on WGS84 bbox parameters)
Adapted some values specific to my testing system
Changed wrong path
Added configurable gltf folder location
Create gltf folder if it does not exist
Seeding levels are extracted from the GetTile request