worldtreenodes now only expose non-empty subnodes
fixed last commit
switched to int-aabbs
the geode uses the aabb calculated by the voxeltree now
initial version of voxeltree hiding subnodes
removed rebuildVoxelTree on split
added missing files
set voxeltree-root to highest active voxeltreenode; fix tests
voxeltreenode doesn't inform voxel about deletion anymore
removed 3 tests that didn't make sense anymore
fixed codingstyle, removed outcommented, long disabled, test
remove treestatereporter, m_wall, reset voxel-explosion-force
Merge branch 'tree-revisit' of https://github.com/voxelinc/voxellancer into tree-revisit
merge with master
fixed test-compilation
merge windows build fixes from camera branch
Merge pull request #226 from voxelinc/tree-revisit

Several updates on VoxelTree and WorldTree