Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
Save ticks lived to nbttag
Revert "Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time."

This reverts commit 06233ce472ffb2474ee0935cbbf6609ab5ad706f.
Fix patches some more.
Redo previous getCubes removal.
Fix patch tree.
Add the getCubes patch back. Turns out the user with lockups had 23k+ entities in a single chunk.
Add option to nerfs mobs from spawners. When this option is enabled, mobs which originate from a mob spawner will not have any AI, ie: brains. They will generally only be affected by water movement, with the exception of blazes which will still emit fireballs and float up and down.
This is disabled by default as it has a strong behavioural impact.
Fix Biome Decoration Crashes
Warn if PermGen may be insufficient. Since 1.7 Mojang added a lot of new classes to their jar. This, coupled with plugins, may cause the loaded classes to exceed the default perm gem of 64mb. As such we will print a small warning advising users to set a higher PermGen if they haven't already.
Fix missing bitshifts
Disable connected check on setScoreboard. Mojang's semi async Netty implementation can lead to race conditions, and this exception being thrown when it really shouldn't.
Revert check pending blocks patch as it (may) be causing some crash issues
Increase verbosity of watchdog dumps
Revert the revert for now.
Fix tab completion for some Vanilla commands (reload, plugins, testfor, tell) Thanks @ams2990
Use Entity.teleportTo in CraftEntity.teleport

Entity.teleportTo is largely stable and correct. CraftEntity.teleport,
however, still cannot properly handle cross-world teleportation. Fix it
to defer to the better code in core Minecraft.
Add Late Bind Option

Add late-bind config option to delay binding until loading is done.
Revert "Use Entity.teleportTo in CraftEntity.teleport"

This reverts commit adaf7c3ae8b162e7f9018f65cbc4502248547c63.
Fix Effect.TILE_BREAK

The particle's name got changed with @Grum 's tile -> block rename