Implement runtime detection of srgb bindless fix
Use ATI instead of AMD in vendor name.
Use uvec2 instead of sampler2D
Remove instancing
Increase instance buffer size
Gather object in instanced calls
Fix build
Try to parse the scene...
Parse scene
Fix crash
Update absolute position
Fix rotations
Implement culling and isVisible()
Implement shadow culling
Gather call generation
Fix solid polycount
Fix for culling although I don't understand why...
Reenable shadow
Use openMP when generating draw calls
Use a separate update() member