initial commit
initial commit
update README
forgot to add trace(). thought I added it before
fix a few bugs
I think the other fix causes there to still be a problem when the board is 5x5 and there are 5 items, so this will make sure there's a space for the starting space
add assets (though cell asset needs to be swapped out for one with borders)
make constants match the ones from the actual matching system
call new_game() only if it exists
test for new_game() function more carefully
Multiple changes:
* fruit cells have borders
* no longer to need to be online with included jquery
* nicer score output with winner
* reset button to replay same board
* fix drawing orders and bug where we don't wait for image to load
fix typo
resetting the board state calls new_game() again
fix url
changed my mind back. it should draw items on top of robots
merged breadcrumbs from old branch
breadcrumbs can be toggled on/off by a checkbox
the most recent bot to traverse a box is shown
if the bots share a box, it is shown in gray
Merge pull request #5 from mbreese/breadcrumbs

merged breadcrumbs from old branch
Add support for repeatable, numbered board layouts

This feature allows the bot developer to note and return to a given
board layout based on a board number. The default behavior is identical
to the production package except for the presence of a Board Number
field below the board. If a given board is of interest for later study,
the number can be noted and reentered.

- Incorporated David Bau's seedrandom.js since Javascript's Math.random()
  doesn't provide a means for seeding. Take note of the comments in
  board.js about why multiple random number generators are used.

- Allows the developer to provide a default_board_number() function in
  their bot script to control what board will be displayed.
Merge pull request #10 from kalafut/board_number_pull_req

Add support for repeatable, numbered board layouts
breadcrumb logic changed a bit - players can't overwrite the opp now