Use std::sort for object rendering distance
Move Player_head_angles into local scope
Fix non-normalized dot product for SIDE_IS_QUAD render_side
Pass g3_code_point arg by &
Pass clip_line arg by *&, not **
Pass g3_draw_line arg by &
Pass g3_project_point arg by &
Pass g3_draw_sphere arg by &
Pass calc_rod_corners arg by &
Pass g3_draw_rod_tmap arg by &
Remove redundant vector scale in automap draw_player
Add g3_rotate_point that returns result
Pass rle_end arg by &
Pass ogl_loadbmtexture_f arg by &
Pass ogl_loadbmtexture arg by &
Pass g3_draw_tmap arg by &
Move Vbuf0/Vbuf1 into local scope