2.0.1

Fixed exception when updating hotbar skills with more than one empty skill slot (SNOPower.None)
Removed Event wait delay for Spider Queen event
Updated Skills/Passives/Runes for 2.0.1

Separated out Skill/Passive/Rune utils not handled by template generator
Trinity will now always pickup Ramaladni's Gift
2.1.1

Manual Merge from Unified Trinity: https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/172876-unified-trinity-version-community-mods.html
Fixed Ramadalini's Gift with invalid item base type
Trinity will now purchase additional stash tabs and slots when Stash is open
Remove Cloning debug message
2.1.2

Fixed picking up Ramadalini's Gift (_flippy!)
testin'
added crusader holy shotgun combat logic
made some improvements to DH sentry routine
fixed WD zombie dogs + tall man's finger not working properly
rewrote wiz hydra routine
Fixed picking up legendary items

ItemRules and Trinity scoring now use ItemLinkColorQuality
Fixed (ignore) null & invalid items on Item Debug Dumper
Wizard: Refactored Wizard.cs into WizardCombat.cs. Deleted Wizard.cs

Wizard: Cleaned WizardCombat class, converted rune checking to new reference types, and general reorgnization to make the code cleaner and easier to read
Wizard: Added player-owned hydra counter, similar to other classes
Bugfix for Wizard Refactoring
Added Combat > Misc option for "Avoid AoE Out of Combat"

Bugfix 2 for Wizard Refactor
Restored old Hydra routine
Added Tiered Rift Keys to pickup/stashing
Fixed DH Sentry count
Merge branch 'master' of git.assembla.com:unifiedtrinity
Updated DemonHunter.cs with new sentry count
Added Mantra spamming for SWK Monks
Fix typo on MonkeyKingsGarb
Fixed re-attacking destructible objects (they have hitpoints, apparently)

Trinity will now check if a door is locked before trying to open/interact (if locked, will be added to obstacle navigation cache)