modified block class for correctly adherring to se structure
added the finger synchronisation across server/clients
this is the synced finger on client/server
pushed current DataStructure class, so it can be used by Leon
finished testing for datastructure and integrated with server class
add InitializeCurrentStructure in setup of ServerTest.cs.
add CleanUp to ServerTest.cs.
moved initializeCurrentStructure() before ColorBlock call
change InitializeCurrentStructure Dimension from 2 to 10
change TestCube.prefab Location to 0,0,0.
fixed the playertest
Merge remote-tracking branch 'origin/DataStructure' into MultipleMarkers