car sprites updated
Merge branch 'master' of https://github.com/ang1990/zed-reboot
environment obstacles added
additional sprites, obstacles, textures added
Boss Zombie can spawn minions now.

Currently, the spawns are standard normal zombies.

We might be able to fix that in future work.
Activating victory cond in state control

minor test changes to spawner and gamestatecontroller
level 2
Updated survival zombie spawn sequence

The old version did not use ZombieWaves.

The new one does.

I recommend letting the ZombieSpawnEngine determine the victory state.
The Zombie Spawner is an object that controls a single spawn. The Spawn
Engine can check itself to see if it has any more waves, and the
GameStateController can check if there are still-undead zombies on the
field. It's best to let the GameStateController decide for itself when
victory state is achieved.
Undoing changes in ZombieSpawner
Merge branch 'master' of https://github.com/ang1990/zed-reboot

Conflicts:
	zed-reboot.userprefs

Trying to merge
Win cond for level 1 working

Killing all zombies, complete all waves, now triggers win cond. Now to
work on altering the win screen.
Created LevelComplete

LevelComplete is the prompt for when completing a level. Copy of
NamePrompt with certain parts removed. However it's not working yet in
the gamestatecontroller.
Zed Death sound added in.

We had done this some time ago. Not sure why it got lost.

Anyway, it's back in.
Revert "Zed Death sound added in."

This reverts commit 0a8c9b260a4e7c70ac593d85d1e4f27aaba3b843.
Something broke in the last commit.

Don't worry, it should be fixed now.
Level 2 layout

Added the racks around.
Updated rack obstacles, lv2 map.

Pushing Zed into the obstacle would cause the zombies to fail in
pathfinding and stand still.

The zed collision box on the rack has been expanded to work around this.
In addition, I turned the rack into a prefab for easy access.

I changed the rack layout of Level 2 as I was too lazy to mimic the
original layout when replacing the old racks with the new prefab. If the
layout is no good, please help me to change it back. Thanks.
landmine sprite
LevelComplete

Completing the level now has the level complete pop up.
explosion

managed to make it work with zed but somehow didn't trigger with zombies