Implement basic support for an Ambient Occlusion texture, essentially a texture that is used to multiply the result of the lighting/colouring stage.
Fix the wave.model to actually use the Emissive/glow texture.
Fix the baked ambient occlusion multiplier to be used correctly with the glow texture.
Fix a copy n' waste error
Merge pull request #2872 from fluffyfreak/AO

Support Fake Baked Ambient Occlusion texture