Not sure if this will last but trying to break out the logic that performs actions versus the part that plans them
Started creating an actions area to hold where things happen
Stripped some of the code down some more to make it more direct but still flexible
Added a little stockpile to hold resources. Basic adding tests have been created for it. It has some tiles that it can render out for it's location too. Nothing too exciting but at least gives some reference for where the character should interact with.
Merge branch 'master' of github.com:/tredfern/terralien