Minor bugfixes and additions to Christmas content.

See title.
Tigercat's Spacepod fix

Fixes some issues with 2 seater space pods. They should now correctly
clear the occupant var and accept dead/critical passengers as intended.
(Tiger did the work, I'm just posting it)
Merge pull request #101 from FalseIncarnate/master

Tigercat's Spacepod fix
Merge pull request #100 from fj45/master

Minor bugfixes and additional winter clothing.
Minor Depot Changes, Adds Stuff to Xenobotany Maint
Merge pull request #102 from SamCroswell/master

Minor Depot Changes, Adds Stuff to Xenobotany Maint
Merge pull request #27 from ParadiseSS13/master

Merge from Master
Merge pull request #13 from ParadiseSS13/master

Merge
Bug fixes
Didn't quite work
Minor Hand Tele Change, Depot Change

- The Hand tele's random mode will not not select turfs inside of an
area tagged to be immune to telescience. If there is a beacon there,
however, it can still be targeted with a large teleporter and then
relayed with the hand teleporter.

- The Syndicate depot is now surrounded by asteroid on almost every
side, and a large majority of the turrets on the outside have been
removed. There  have been two additional turrets added to the interior,
and there are now two exterior turrets at the end of the cave that leads
to the airlock. This is in response to player feedback, as they thought
that the turrets covering every angle of approach was detrimental due to
people who were floating by without knowing what was ahead were getting
shot and killed. This new design is still secure, but players will be
able to more easily go around the turrets if they do not wish to attempt
to break in.
Stop Karma meta'ing
Forgot the karma file
Karma refund option, IPC radiation checks
Another IPC radiation check
Buff telepathy, sanitize telepathy, stop aliens from opening canisters
Return --> continue
Xeno area
Chemistry runtime fixes
Snow in boxing ring fix