Created ConversationManager to handle conversations along with PartnerLinks.
Off Screen Tracking is now implemented. If the player enters the Partner's location trigger the tracking begins.
Merge branch 'feature/xbox_controller_hookup' into develop
Fixed Waypoints!!!!!!
Added more partners and their waypoints
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop

Conflicts:
	Assets/Scenes/partner.unity
Merge branch 'feature/full_converstation' into develop

Conflicts:
	Assets/Prefabs/Partner.prefab
	Assets/Scenes/partner.unity
	Assets/Scripts/WaveSeek.cs
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop
broken
Force assets to text.
nothing
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into feature/merge

Conflicts:
	Assets/Prefabs/Cursor.prefab
	Assets/Prefabs/Globals.prefab
	Assets/Prefabs/Partner.prefab
	Assets/Prefabs/Waypoint.prefab
	Assets/Scenes/controller_hookup.unity
	Assets/Scenes/partner with controller.unity
	Assets/Scenes/partner.unity
	Assets/Scripts/WaypointSeek.cs
	ProjectSettings/GraphicsSettings.asset
	ProjectSettings/TagManager.asset
Casting Points Feature
Merge branch 'feature/CastPoints' into develop
Combined mouse and cursor seek into one script.
Partially fixed waypoints, some errors still exist
merge
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop

Conflicts:
	Assets/Prefabs/Player.prefab
	Assets/Scenes/partner with controller.unity
	Assets/Scenes/partner.unity
	Assets/Scripts/ControllerFeedback.cs
	Assets/Scripts/CursorSeek.cs
	Assets/Scripts/Points/DeepDetail.cs
	Assets/Scripts/SimpleMover.cs
Quick fixes for waypoints and controller.