Small programmme to find out different structures of frame rate in game loop.
Added saving of curves during route finding.
They'll be used to make enemy movement smoother.
Enemy movement now looks better.
Bug: Enemies probably share RoutePoint, so when 1. enemy arrives at 1. checkPoint, 2. enemy goes to 2. checkpoint.
Enemy movement now looks better.
Bug Fix: Enemies shared routePointNumber and distanceToCenter so i had to move them in EnemyMove.