Add functionality for nextDeveloper() to wrap around
Add Functionality to Deck/PlayerFacade, implement palace card commands
Fix bugs and add ability to get Coordinates from Spaces
Add more strict checks for Block placement and add developer placement check
added numVillageTiles, does same as numIrrigationTiles but for village and palace. Fixed numIrrigationTiles
Added palaceInCity method and toString for BoardFacade, show developers for Board
quick fix for traversal
Add skeleton store commands
Added method for PalacePhase

Added methods for PalacePhase to work
added board to playerFacade and called it Boardfacade
note: there is a problem with hilight now.  Will be solved asap.
Added checkDeveloperPlacement to BoardFacade
Added methods to unfreeze player

Added methods to unfreeze player
Add check for developers en edge
Merge branch 'commandsRedux' of https://github.com/ktn/Iter2 into commandsRedux
Add Command stack
Palace Fest Test

Palace Festival Test File
Fixed CommandStack and added method notTwoPalacesBetweenCities to Traversal which returns true if there are less than two palace tiles on the cities on either side of the coordinate given
added images & board dimension parameters for ViewFacade
Fixed village=getTexture in BoardView.java
Save Load working. Changes to commands