initial commit
custom texture shader!
coordinate transforms: into the abyss
position the quad
mercator transformations
working on pole translation
pole translation??
wow this might actually work
tile checker pattern
compensate for mercator projection of base imagery
texture loading PoC; tile sampling render-to-buffer PoC; web worker
offline resources
gitignore
remove early experimental code
'tiles visible' shader
refactoring
fix (trippy) map display
linear filtering
tile management
blah