CamTest1

- bug: camera "orbits horizontally"
Camera collision detection
Skybox Test

- scene with custom skybox: levels/test/test1
- just a test to see what's possible - final assets will definitely look
different
Cam Fix

- everything working
- added custom "Mathc" class for convenience
- added "sluggishness" of camera in most places
Merge remote-tracking branch 'origin/PlatformerCamera'

Conflicts:
	Library/CurrentLayout.dwlt
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll
	Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll.mdb
	Library/ScriptAssemblies/Assembly-UnityScript.dll
	Library/ScriptAssemblies/Assembly-UnityScript.dll.mdb
	Library/assetDatabase3
	Library/metadata/08/08cd3eadd75f9f446a036393aeb2e03d
	Library/metadata/30/30b25eaa9ae75984682d02a7c0eb1bee
	Library/metadata/44/449b48f7eb5d87a4baaa5fb73f875a59
	Library/metadata/60/600c6fb1304b1684db60054b3e6028cf