This is a clean and hopefully bug-free Push. It should be safe to pull and run. I have resolved issues #7, #8 and fully resolved #6 despite the fact that #6 was closed earlier. What exists is now a CogBlock volume framework complete with refactored OctreeNodeAlt and the all new CogBlockOctreeNode which is sleek, object oriented, and extensible. It bares a lot of the Cubiquity scripts for messing around with, including (most importantly) the Meshbuilding code which we will actually need in order to render textures (I suggest just using Cubiquity codes as indecies for blocks at the moment, and move forward from there). Working from OctreeNodeAlt, it should also be much easier to create a non-rendered, non-collision Cubiquity Volume *entirely for tags* if that ends up being what we want (after all, you can do quite a bit with 32 bits- oh. Look, a pun). After ironing out any unforseen bugs, it should be very easy to move from here into adding additional painting functionality, and to figuring out what we want to do with tags/textures and so forth.