GI-931 - CCNode setScale should be virtual to enable custom functionality. Use case - LTAAnimationSprite.
GI-1096: Add ability to pause the async queue
Merge branch 'cog-memory'
production builds no longer create stats labels (saves around 150KB of memory)
compress dds textures
added forceLowRes argument to CCSpriteFrameCache::addSpriteFramesWithFile
Merge branch 'master' of github.com:brooklynpacket/cocos2d-x into GI-1022
BPCEGLChooser added to Cocos code to try and pick a 24 bit depth buffer surface