Change to use JSON loading. (This means you need to be able to run simple_srv.py! All it requires is Python 2.7.3.)
Add a simple .gitignore that should prevent a lot of accidental file commits.
Make code conform more closely to (what I think is) Crafty style.
Add basic non-wrapping parallax.
Make the parallax component make more sense.
Create components Physical and PhysicsTicker for physics simulation.
Implement verlet integration and dynamics. Get collision response up that /would/ work were the room convex, but as it's the exact opposite it doesn't.
Make the evaluation solve multiple constraints, instead of a single one. Also scale the physical position to apply it to the screen.
Remove the test random movement.
Make a placeholder player graphic and spawn 30 of them to drop down onto the terrain. Also move ark tilemap to match better organization.
Add another test map with angular tiles. Move tile maps to the maps dir so finding them is easier.
Make it so that physical objects never appear to go inside objects.
Parse the bounds of each tile type from the Tiled format.
Change things to make it easier for now to get tile bounds info. Also, get that info.
For bounds, assemble vectors instead of an edge vertex loop.
Player hits the ground and slides along a bit. Lots of fancy vector math.
Add bounds to other tiles.
Fling a bunch of guys at the terrain, before moving on to a slightly different approach.
Start working on a poly-based approach.
With boxes, send some guys flying.