The position of the character is now set using SmartBody.
SmartBodyAnimation now contains the name of the corresponding motion.
Adjustment of the character's position using the position requested by
the server.
Fix the segmentation fault happening when relogging.
This commit will be updated when it will be possible to free bml requests.
Using an index (instead of a string) comparison to know which bone is the
base joint into the loop updating the bone positions.
Taking account of the character being shifted.