Enables automatic aiming of vehicle turrets
Handle MANUAL tag, just in case
Use existing aiming system, adapt for turrets
Add a targeting mode for turret aiming
Automatic aiming less player-dependent, less hardcoded
Rework turret and monster turret AI
Makes hacked bots much less dependent on player
Cleanup, move default range declaration
Retrace the lines to ensure perfectly accurate flamethrowers
Handle digging and submerged hostiles
Move turret visibility checks to Creature::sees
Merge branch 'master' into manual-fire-turret
Add a Quiverfull movement house
Made Skill pointers everywhere const - they're not meant to be mutable
Substitute fake ammo when turret is fed non-ammo of proper type
Switched to add instead of itemgroups
Add doghouse
Fix json
Prevent turrets from hitting stuff inside vehicles
Fix missing vehicle comparison, prevent targetting mons on our vehicle
Yet another missing vehicle comp

Oops, wrong variable name