Check if the vehicle is capable of carrying a crew equal to or larger than 3 and make FBCB2 unavailable to anyone sitting in cargo area of said vehicle. This is to partially address #51. Unfortunately players sitting in the back of a truck now have access to the FBCB2 again.
Its a compromise until ArmA3 1.26 is released which will introduce getCargoIndex. With that one can find out which cargo position the player occupies and check against the vehicle config entry "cargoIsCoDriver". Something like this:
`
(_vehicle getCargoIndex _player) >= (count getArray(configfile >> "CfgVehicles" >> typeOf _vehicle >> "cargoIsCoDriver") - 1);
`
Check that for every vehicle that has FBCB2 and a crew capacity >= 3.
Fix syntax errors (missing semi-colons) in cTab_TAD_dialog.hpp and cTab_TAD_dialog_controls.hpp. Also renamed cTab_RscHTML_TAD_upDownArrow to cTab_TAD_upDownArrow as it had nothing to do with an HTML display element. This fixes #54.
Replaced cTabCheckGear and hCamCheckGear functions with cTab_fnc_checkGear. Fixes #57.
Removed ability to call cTab_fnc_checkGear with a single item string and changed all such calls to a single item array. This is done as an improvement as the previous "clever" way was adding extra calculations to every call of cTab_fnc_checkGear.
When switching to full-screen mode on a UAV, spawn a loop that will check if the UAV feed has been switched away from and then set `cTabUavViewActive` to `false`. This is a fix for #58.
Have implemented the same for helmet cams, in case there is a way to switch away from the full-screen feed without pressing `IF_MAIN`.
Only add UAVs with a crew to list of UAVs on cTab tablet. Fixes #61.
Exit cTab_msg_Send if no recipients have been selected. Addresses #65.
Change default key-bindings from CTRL+SHIFT+NUM_PLUS to CTRL+SHIFT+PAGE_UP and CTRL+SHIFT+NUM_MINUS to CTRL+SHIFT+PAGE_DOWN. NUM_PLUS and NUM_MINUS keys were interfering with the field of view zoom function of the core game and resulted in key-strokes not being registered. Fixes #52.
Tweaked render thresholds for roads and forests to fix #70. Also made render coefficients and thresholds scale correctly when switching between small and large TAD.
Make FBCB2 available to MRAP_02_base_F, MRAP_03_base_F and Truck_03_base_F as they are similar enough to already FBCB2 enabled MRAPs and trucks. Addresses #71.
Update to mod.cpp:
* Shortened name to fit space in configure > extensions UI
* Changed website link to GitHub project page
* Use `overview` instead of `description` to show up in configure > extensions UI
* Added tooltip that shows when hovering over icon
* Added author property just in case its used somewhere
Up-reved config.cpp to 2.0.0.2
Renamed cTab gear box to be easier to recognize
Added cTab items to weapons array in config.cpp so they would show up in Zeus. Fixes #72.
Set author property for cTab items so they don't show up with "Unknown Community Author" in Arsenal. Fixes #73.
Update cfgMods and cfgPatches entries in config.cpp to match recent changes in mod.cpp.
Updated and corrected change notes to reflect latest changes in 2.0.
Note about possible help screen conflict with default key binding added to Known Issues section
Removed recently added check that sets `cTabHCamViewActive` to `false` because there is no known way to normally exit this screen (so it shouldn't be necessary), but I did get a report that someone got stuck in that fullscreen view, unable to exit it.
Added TAD to the features list, spelled out BFT