deleted unused meta files
added behaviour state machines (bsm), changed movement to bsm, refactored, started rule parsing
wip on xml parsing
done with parsing & generating actors, wip on parsing events (oh why doth thou not see my typeth, unity)
done with event parsing
reworked to linq, done with reaction parsing.
TODO:
- create a working game
- maybe add parameters to actors?
saving rules from scene objects done, started with updating elements on the run
wip on updating elements at runtime
added support for actor component parameters
updating events, reactions and actors at run-time
Merge branch 'feature/interpreter' into develop
hotfix
wip on flock movement, fixed updating bugs
unity's meta files
Merge branch 'develop' of https://github.com/JungleJinn/modular-game-rules into develop

Conflicts:
	Unity/Assets/Prefabs/Player.prefab
	Unity/Assets/Prefabs/PlayerCamera.prefab
	Unity/Assets/scenes/mockupScene.unity
Merge branch 'develop' into feature/demogame
started with anisotropic friction
refactored player movement, new collision event, started spawning objects reaction
assets, collision events, counters wip
added unity/builds to gitignore