(nw)
Change palette_t allocation so that it uses matching new/delete operators.
(MESS) pc: Added support for NASLite 1.72MB disk images. [Curt Coder]
(MESS) Cleanup. (nw)
(MESS) pc: Added support for Microsoft DMF 1.68MB disk images. [Curt Coder]
More Jubilee Poker updates. [Roberto Fresca]
 - Hooked CRTC properly.
 - Adjusted the screen size and visible area according to CRTC values.
 - Adjusted the screen pos 8 pixels, to get a bit centered.
 - Added technical notes.
bfm_sc1.c, bfm_sc2.c: fix crash (nw)
Jubilee Poker: Fixed palette to 8 colors.
regs 5/7 high bytes are for stereo panning
Pitch reversed, Dragon Buster contradicts with it
(MESS) nes: Properly implemented the Bandai Karaoke Studio expansion
slot. The two Senyou Cassettes (Top Hit 20 Vol 1 & Vol 2) have now to be 
loaded with the following commands "mess nes -cart karaoke -cart2 top20v1" 
(or top20v2). This is accurate to the hardware, because these expansions
had to be manually inserted into the body of the main Karaoke Studio cart 
before playing. [Fabio Priuli]
Switched rgb_t to a class, replacing macros with methods. Mappings are
as follows:

   MAKE_RGB(r,g,b)     == rgb_t(r,g,b)
   MAKE_ARGB(a,r,g,b)  == rgb_t(a,r,g,b)
   RGB_ALPHA(data)     == data.a()
   RGB_RED(data)       == data.r()
   RGB_GREEN(data)     == data.g()
   RGB_BLUE(data)      == data.b()
   RGB_BLACK           == rgb_t::black
   RGB_WHITE           == rgb_t::white

Implicit conversions to/from UINT32 are built in as well as simple
addition, subtraction, and scaling (with clamping).

As a result of being a class, some stricter typing was needed in
a few places but overall not too much.
galivan.c: add buffered spriteram to fix MT 05465; cleanups [Alex Jackson]
Jubilee Double-Up Poker updates. [Roberto Fresca]

 - Added a default clean NVRAM.
 - Found and implemented the credits input.
    The game is now working!. Still no sound.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jubilee Double-Up Poker [Roberto Fresca]
fix SDL build (nw)
stupid
Fix SDL 2.0 build (nw)
Sync with latest MAME (nw)
now in sync (nw)