Adding followThroughOverlappingAction script

The purpose of this project is to validate the principles of animation
into a procedural animation script. To test the theory, we implemented a
simple procedural arm swing animation that is both realtime and that
incorporates Disney's principles of animation (principle of Overlapping
Action and Follow Through). When applied to the arm swing, the
principles make the shoulder rotation lead the elbow rotation which will
lead the wrist rotation. Doing so results in an organic and life-like
effect.
Working on allowing different resolutions for heightfield heights and colors.
Minor code edits
More progress towards allowing different resolutions for height and color,
material, etc.
Fix for color bytes.
More resolution bits.
Another resolution fix.
Merge branch 'master' of https://github.com/highfidelity/hifi into lockAndMaterialProperties
Merge branch 'master' of https://github.com/highfidelity/hifi into lockAndMaterialProperties
Merge branch 'master' of https://github.com/highfidelity/hifi into lockAndMaterialProperties
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Merge branch 'master' of https://github.com/highfidelity/hifi into lockAndMaterialProperties
Disable edit camera tools
rename Models to Entities, and add menu option to disable Light entities
Remove old entity selection code and fix rotation bug
only remap textures on the render thread, fix deadlock, and improve handling of changes to textures
fix possible deadlocks
fixes to the Model List feature in editModels.js and added it to new edit
Merge branch 'master' of https://github.com/highfidelity/hifi into lockAndMaterialProperties