Uh?! Since when material.visible exists?
Updated builds.
Removed scene.__lights.
Updated builds.
Removed scene.__objectsAdded and scene.__objectsRemoved.
Updated builds.
Simplified example.
Remove duplicated bounding box computation from the BufferGeometry
browserify Detector.js
WebGLRenderer: Removed scene.__webglObjects and scene.__webglObjectsImmediate.
Object3D: Added dispose() method.
Updated builds.
Merge pull request #5110 from valette/browserify

browserify Detector.js
WebGLRenderer: Made initMaterial private.
Updated builds.
Store blend weight accumulators in the animationCache object that is created by THREE.Animation.
Merge pull request #5109 from shapespark/BufferGeometry-dedup

Remove duplicated bounding box computation from the BufferGeometry
Remove blend weight accumulators from THREE.Object3D - they have been moved to the animationCache object created by THREE.Animation.
Updated builds.
Merge branch 'dev' into refactor_animation_blending