Externalized all scene names to constants. Needed for me to easily spot where we load the level directly, when sometimes we may want to display the "level introduction" screen first
Random selection at the beginning of a level (issue #33)
-> Added another scene before the dungeon start to recap what random elements have been picked
-> Enemies are chosen at random (though only the skin is different now)
-> Boss is chosen at "random" (only one possibility, but easy to add more)
-> Nothing is done for skill attributes. It displays question marks
-> No randomization of algorithm, though everything is in place to add new ones