New documentation generator.
docs fix
Fixed BitmapText parser.
Updated to the latest version of Pixi.
Crop test
Removing debug / console.log output.
Color.getWebRGB will now accept either an Object or numeric color value.
Rectangle.randomX will return a random value located within the horizontal bounds of the Rectangle.
Rectangle.randomY will return a random value located within the vertical bounds of the Rectangle.
jshint fixes
Fixes issue of Pixi DisplayObject width/height sending an emitter scale into Infinity.
Added options to disable horizontal and vertical world wrapping individually
Merge pull request #988 from jackrugile/dev

Added options to disable horizontal and vertical world wrapping individually
Pixi updates
Using a Game configuration object you can now specify the value of the  `preserveDrawingBuffer` flag for the WebGL renderer. By default this is disabled for performance reasons. But if you need to be able to take screen shots of your WebGL games using toDataUrl on the game canvas then you'll need to set this to `true` (#987)
You can now prevent the Debug class from being created or booted by using the Game configuration setting: `enableDebug`. By default it is `true`, set to `false` to prevent the class from being created. Please note you are responsible for checking if this class exists before calling it, but you can do that via `if (game.debug) { ... }` (request #984)
More crop work.
Added `null` check to Rectangle.clone and size.
Updated docs for loadFrameData and removed debug line.
Updated Pixi.Sprite
Fixed and working Sprite.crop - removed lots of _cache vars no longer required and added two new private vars.