Made some changes to the ball movement with applyImpulse in updatePositions, and linearDampening in the myBall class is increased to slow them down just a bit.
Renamed the balls to MicroDrone. Added MegaDrone class, and must add a third enemy for the project requirements.
Added a megaDrone mothership that can tell if the player is close or not.
Made a few minor changes.
Deleted restitution from microdrone
Added a working enemy drone queue to the mothership. The MicroDrones spawn between the mothership and the player and slightly above.
The mothership moves around and spits drones out for you to shoot.
Commit before merging enemy queue.
Merge branch 'EnemeyQueue' into AI

Conflicts:
	build/classes/com/hemen/CMSC325/FinalProject/PlayAppState.class
Ignoring .class files.
Ignoring *.class files.
Merge branch 'EnemeyQueue' into AI

The mothership chases the player and spits out up to 4 drones to take the chase to the ground.
Update before merge.