[MP] Handle the necessary parts of q3map_sunExt properly in engine now.
[SP] Handle the necessary parts of q3map_sunExt properly in engine now.
[SP] Change floatInt_t to byteAlias_t.
Fix ComputeFinalVertexColor so that it doesn't use ulong.
[SP] Hopefully fixing previous commit by shifting some stuff around in q_shared.h and adding missing floatint changes.
[MP] Do away with cg_lights.h
[MP] Minor buffer safety with files in cg_weaponinit.c
[MP] Some cg_saga buffer cleanup.
[MP] Missing prototypes to cg_local.h from a previous commit.
[MP] Fix a printf type and cast correctly in RE_RegisterIndividualSkin.
[MP] Some UI code cleanup.
[MP] Cleanup of binds code in UI.  Removed some unused code, and add some const.
[MP] Fix an invalid null deref check in the slider code.
[SP] Fix a printf type and cast correctly in RE_RegisterIndividualSkin.
[MP] PASSFLOAT nothing to see here.
[MP] Minor Win64 fix.
[SP] Minor Win64 fix.
[MP] CGame: Moved some cvar code to cg_cvar.c
[MP] Extra `int i` symbol definition.
[MP] target_location entities are no longer part of the entity list.
Limit is still 64 because being tied to config strings for compat reasons.
If you want to do away with this limit, you should parse the locations on cgame side as well.
[MP] Fix give ammo applying to < AMMO_BLASTER >= AMMO_MAX.