Some improvements to PostProcess shader. Unfortunately the area that falls outside a camera (with a shader applied) shows up black. Need helps.
Update CHANGELOG.md
Update haxelib.json
Remove the dev-tag from FlxG.VERSION
Update dev branch verison
Merge branch 'dev' into post-process
additional size checks for loadGraphic() when Animated is true
FlxText positioning and updateHitbox() fix
reverting last change to FlxText
Introducing fieldWIdth property for FlxText to independenly change visible and physical width of text object
FlxRandom: fix bug in weightedPick() (thanks @LouieG2), closes #893
FlxSprite set_pixels and caching change
Compile fix for de2dddc6f6f2922ce93dbf13b7b241e4a2c2d9b7
Fix FlxButton not working when FLX_NO_TOUCH is defined
FlxTypedButton: add mouse up event listener again, closes #866
Update CHANGELOG.md
Revert "Introducing fieldWIdth property for FlxText to independenly change visible and physical width of text object"

This reverts commit 0d696cfc62b1f75e91f299a4cbcb971fa731e340.
Update haxelib.json
Remove the dev-tag from FlxG.VERSION
Update dev branch verison