1.0 link.
Merge branch 'dev' of github.com:preble/pyprocgame into dev
Added optional watermark_x and _y parameters to dmdsplashrom so users can locate the position of the P-ROC version watermark.
Modified ExpandTransition to use from frame as a basis (previously it did not show the from frame at all).
Merge branch 'dev' of github.com:preble/pyprocgame into dev
Merge pull request #9 from koenheltzel/master

DisplayController.update() now returns the resulting frame in addition to sending it to the handlers.
Updated DisplayController.update() documentation per return value.
Use BasicGame instead of GameController, since BasicGame handles the desktop module availability.
Check for existence of startbutton lamp before using it.
Add handling for switches that don't need to be debounced.
Force values in config.yaml's keyboard_switch_map to a string.
Added credit_string_callback to ScoreDisplay mode.
TextLayer: Added fill_color.
Added switch event hardware timestamp from P-ROC to switches.
If an unknown switch event arrives, log a warning instead of crashing with an exception.
Mode.delay(): added default params and added some documentation.
Merged, made sw['time'] optional.
Mode.delay(): if name is None, generate a random name. The name will be returned from delay().
Documentation improvements related to Mode.delay().
Check for the existence of the animation file before asking for its mime.