Tests; make complex test more flexible for tile sizes. < 8 is going to hit current 64k limit on single geometry
States; add missing destroy concepts to state, state machine. Added remove, kill and destroy (get em!) to machine and added destroy() to state. implement ondestroy in the state class to listen for when any of the situations (including shutdown etc) happen
Audio; fix bogus api

http://snowkit.org/2014/10/05/question-about-loading-audio/
Tests; rename nape to physics_nape for easier finding
Tests; colors; fix compilation error
Core; compatibility with snow fixes
Debug; Log; fix default native trace as Sys.println doesn't work on android? Thanks to @Norgg for catching

Code for the trace from haxe std lib
https://github.com/HaxeFoundation/haxe/blob/master/std/haxe/Log.hx#L73
Bugfix in ColorHSL.fromColor()

Hue temp variable was assigned to saturation and lightness, returning incorrect colors. Now temp _s assigned to s and temp _l assigned to l.
Merge pull request #127 from le-doux/patch-1

Bugfix in ColorHSL.fromColor()
MINOR API CHANGE:Vector.listen -> Vector.Listen for consistency. Added add/subtract/multipy/divide_xyz functions to avoid allocating for simple shifting of vectors.
Maths; making more functions inline for performance.
structural; switch to @:generic meta to avoid Dynamic on native
structural; make @:generic, and add preached array iterator that only updates on change instead of each request (still better to do hasNext soon)
Vector; .Listen updates
MINOR CHANGE; uv.set -> uv.set_uv(); TextureCoord; make more streamlined and avoid allocating where possible, add extra _uv helpers as well.
Renderer; change primitive type and blend modes to be Int based @:enum, applied directly to GL flags (for now, will abstract)
MINOR CHANGE; Transform; previously, world.pos was always decomposed from the matrix. now auto_decompose is required for this to happen, as it's less frequent and explicit. Doesn't affect general rendering. Also inlined a lot of functions, fixed a lot of potential crashes and ensure destruction of properties in the Spatial type for clean up
CompositeGeometry; fix glaring leaks...this resolves slow downs in the debug console or when drawing immediate, or setting text each frame.
Tests; update transform tests for auto_decompose flags required for the test, and to demonstrate the purpose
Debug; update batcher view for the new primitive type