fix some warnings / remove TABs
add getMeshArrayByName method
refact reskin code
fix wrong vertex buffer size
modify changelog
skip getMeshArrayByName
BUGFIX:SOMETIMES APP DIRECTLY AT THE STARTUP

Sometimes app directly at the startup on android platform.
Modify that parsing attribute "fontName" of TextReader
Cleanup order of fields initialization.

Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
fix wrong look at
Fix the type judgment of lua value would parse string —> int or int —> string
fix memory leak cocos studiov2.0 engine v3.3
fix memory leak cocos studiov2.0 engine v3.3 #8998
fix memory leak for zipUtils
modiry     document->Parse((char*)pByte);  to     document->Parse((const char*)pByte);
Merge branch 'v3' of https://github.com/aeonmine/cocos2d-x into v3

Conflicts:
	cocos/editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.cpp
	cocos/editor-support/cocostudio/ActionTimeline/CSLoader.cpp
;; -> ;
Update CCFileUtils-linux.cpp
treat warnings as errors in samples
Merge pull request #9010 from ricardoquesada/treat_warnings_as_errors_in_samples

treat warnings as errors in samples
Performance improvements

`Director::getMatrix()` returns `const Mat4`