Add gyahtzee/pix dir. to gnome-games
Add gyahtzee/NoGnome dir. to gnome-games
Add gyahtzee/ dir. to gnome-games
FIXME: enums do _not_ result in the members of the enumeration being

1998-06-25  Maciej Stachowiak  <maciej@roc-ny1-21.ix.netcom.com>

	* setup.c (setup_game): FIXME: enums do _not_ result in the
	members of the enumeration being #defined, at least on gcc, so the
	`#ifdef GTK_UPDATE_SNAP_TO_TICKS' test is bogus.  Leaving only the
	case that works on gtk+-1.0.4; is it worth supporting earlier
	gtk's than that?
Added NO-AUTO-GEN
Conditionally use new GtkSpinButton API. Fixes Maciej's FIXME too.

* setup.c (setup_game): Conditionally use new GtkSpinButton API.
Fixes Maciej's FIXME too.
Move to ... ... here.

* Makefile.am (Pixmap_DATA): Move to ...
* pix/Makefile.am: ... here.
Update with the other changes.
Autodetect curses for cyahtzee.
Remove call to gnome_client_new_default / update signal handlers to return gints.
Lots of changes, score fixes, 0 or multiple humans.  See ChangeLog.
Mostly mods for gyahtzee's curses interface.
put message box back warning that new num players won't take effect until
next game (only displayed if current game is not over)
yet another change to curses.m4 - documentation & formatting, remove unsed vars
Add undo feature, cleanup text strings.
Added Poruguese translations.
Some i18n work on gyahtzee.
.cvsignored `gnobots/Makefile.in'.
Fixes to make things build warning-free. Authors, please check my changes



Fixes to make things build warning-free. Authors, please check my changes over - I'll be glad
to fix anything I broke.

(Alan - there is (a) a hack in GnomeScott so argp doesn't get arguments, and (b) a fix to a
scanf() that I'm pretty sure isn't correct.)
updated spanish descriptions
This function is now called for both select and unselect events. It takes


1998-10-18  Phil Schwan  <pschwan@cmu.edu>

* clist.c (select_row): This function is now called for both select and
  unselect events.  It takes care of making sure that the row is actually
  being selected/unselected, etc.  This takes care of the problem of
  having to de-select and then re-select rows in multi-player games.
* (create_clist): Added unselect_row callback.

* gyahtzee.c: (NextPlayer): The old way of doing things would cause a
  deadlock if player 2 had more yahtzees than player 1.
* (gnome_modify_dice): Added a DEBUG mode that allows the player to
  shift-click on dice and change their values.  Was useful in testing the
  deadlock fix.
* Added some "void"s and some "static"s so that it compiles
  -Wall -Wstrict-prototypes -Wmissing-prototypes clean.

* yahtzee.c (play_score): The special case for yahtzees was broken,
  never checking to see if the user actually had a yahtzee before
  allowing them to use the slot twice--this allowed the user to click on
  yahtzee any time they didn't like their roll, as long as they'd already
  rolled a yahtzee earlier in the game.
* (HumansAreDone): commented out this function, as it's no longer
  needed because of the change to gyahtzee.c

* yahtzee.h: removed HumansAreDone prototype.
Oops--it wouldn't let the user select yahtzee unless the user had one.


Oops--it wouldn't let the user select yahtzee unless the user had one.  Fixed.

There's one lingering bug in NextPlayer(), it rolls the dice again when the
game is over.  I will deal with this shortly.