Vertex array module.
Added Buffer module.
Added AttribType, enableVertexattrib, vertexAttribPointer and fromAttribType.
Added Primitive.
Mesh is now proper!
Oker.
Working on shaders.
Fixed ShaderStage and added Shader (program).
Instances of Eq and Show for ShaderStage and Shader.
Texture!
Added Renderbuffer and Framebuffer (not complete though).
Added attachTexture to attach a texture to a fucking framebuffer.
Added attachRenderbuffer to attach a schiesse renderbuffer of hell to a framebuffer!
Added renderbufferStorage to damned renderbuffers (fuck that useless shit seriously :D)
We now have uniforms.
Added bind/unbind renderbuffers.
Huhu!
Framebuffer binding.
Introduced Offscreen module.
Added Uniformable instance for M44 Float.