Correct bounding box for depth images drawn with OpenGL
Remove widget script from UI
Basic graphicsview-compatible script editor
Working on pseudo-buttons for script editor
Cache rules (to prevent strange segfault)
Adding separate close button
Move button now works
Slightly subtler buttons
Removing old script source files
Merge branch 'graphicsview-script' into gpu-compositing

This replaces the old script panel with a subclass of QGraphicsTextItem
that renders nicely in the OpenGL canvas.