Biome height corrections - Take 1
Redwood and acacia trees generation correction
Tiny cactus tried was using block

During the update it accidently switched from using it's own block to
the block that it was sitting on from both having the same name.
Rename Mountain Ridge Biome

Local Closes #80
Allow biomes to be completely disabled
Quarter and Elbow logs drops

Quarter and Elbow/Knee logs did not drop items when chopped normally
without silk touch.

The new version is no longer hard coded and dependant on log types, and
can be set per block.

Closes #396 (Pub)
Hollow Door Rendering

Added a custom door renderer to allow for hollow doors.
Custom textures for rainbow door blocks
Gloriosa bugfixes

Closes #76 (Local)
Half Gloriosa Vine spread rate
-1 is not the default id for all biomes

A slight goof on my part...
Give biomes a chance...

Biomes can now have their chance of spawning set via the ebxl config.
Update it_IT.lang
Merge pull request #398 from TheVikingWarrior/patch-6

Update it_IT.lang
Update Forge and add Forestry API

Also exclude the forestry API from being included in our jar.
Disable old forestry API plugin
Small naming fix for thaumcraft plugin.

Methods for thaumcraft plugin did had first word capitalized when they
should have not to follow naming conventions.

Also added isEnabled method that checks if the mod in question is
loaded. This will be refined at a later point.
Added the new forestry plugin

And have it be called from the main class. Also due to forestry api
changes some things need to be called in init and not post init, so
although the current design works, the plugin could use a rewrite later
again for smother integration.
Correcting registry block names

Still a few blocks that I missed when updating to forge/mc the new
standard.
Removed some old forestry code

Stuff that is no longer needed so let it go.