Removed no need code.
Merge remote-tracking branch 'origin/master' into AH-509_Fall_Tolerance
Started implementing. Not working yet. AH-509
Merge remote-tracking branch 'origin/master' into AH-509_Fall_Tolerance
AH-509 Added VLD DLL in debug include.
AH-509 Got the fall tolerance to work.

Started working on stepsize.
AH-509 moved fall tolerance logic to player instead of physics/body.
AH-509 Trying to get stepsize to work.

The detection when stepsize is needed isn't that pretty, needs upgrade!

Stepsize idea: Make the collision normal go upwards thus making the character stand ontop of things.
Merge remote-tracking branch 'origin/master' into AH-509_Fall_Tolerance
AH-509 Changed that is possible to steer in air for a small time.
AH-509 Added a volume to find where to step.
Merge remote-tracking branch 'origin/master' into AH-509_Fall_Tolerance
Need to tweak a bit more. AH-509

Working 90% of the time. Still need to tweak so going up stairs isn't a problem. Also need to account for high speed somehow.
Working, might need some polishing. AH-509

 Still need to fix animations.
Tried to perfect fall tolerance. AH-509
Merge remote-tracking branch 'origin/master' into AH-509_Fall_Tolerance
Made PlayerBodyComponent its own class. AH-509

All that is left is to sync better with animations and the how big the fall tolerance should be.
Only falling animation left to tweak. AH-509
Falling still not works. AH-509
Fixed falling. AH-509

Jumping is bugging though but i know where the problem is.