First
2/27 2:38

Added multi-tasking buttons prevention
Closed Unity this time
GitHub sucks

If (GitHub Sucks)
{
GitHub = sucks
}
else
{
GitHub = sucks
}
GitHub sucks

It does, believe me.
February 27, 2014 Mid-day

February 27, 2014 Mid-day save @ 03_21pm
February 27, 2014

Spawner boxes now olo
2/27 406

saving to test pull request
Merge remote-tracking branch 'upstream/master' into branch
February 27, 2014 4_47pm

Got the enemies bouncing back and stuff when they get hit.  The burrower
now gets destroyed upon getting hit.  Enemies now spawn based on both
one-time triggers and timers.
2-27-2014 1730

shadow power up, jump acel/decel, melee attack now hits more reliably,
range attack maches direction, worked on rope attack
2-27-2014 1736 Merge remote-tracking branch 'upstream/master'

Conflicts:
	TrickyNinja/TrickyNinja/ProjectSettings/TagManager.asset
end of Day 2/27
Merge pull request #2 from ScrambledEgge101/master

February 27, 2014 4_47pm
Unknown changes
Jason rocks

He knows why
please work Merge remote-tracking branch 'upstream/master'

Conflicts:
	TrickyNinja/TrickyNinja/build_Data/Managed/Assembly-CSharp.dll
	TrickyNinja/TrickyNinja/build_Data/PlayerConnectionConfigFile
	TrickyNinja/TrickyNinja/build_Data/mainData
	TrickyNinja/TrickyNinja/build_Data/output_log.txt
	TrickyNinja/TrickyNinja/build_Data/sharedassets0.assets
2-28-2014 1039 Deven
Merge pull request #3 from ScrambledEgge101/master

Jason rocks
asdjkfh;