Initial commit with 2 cameras and 2 windows.
Refactored the cinder code and extracted a PS3Eye class that handles the eye collection to try to make that stuff more library agnostic.
Some code tweaks to clear up unclear variable names and other stuff.
Created a calibration thread that interacts with a calibration class that will calibrate PS3Eyecams.  Still needs some stereo calibration and then the final call to the disparity map.
Merge branch 'master' of github.com:stickywes/PS3EyeStereo