'things'
'refactor'
'push'
'this'
added debugging for buildsprite
'hack'
changed player speed to 32
fixed multiple key presses being registered in _update
'fixed'
Added jasmine test framework
Started work on Map class, using jasmine TDD (tests are in spec directory)
Fixed manager.add function
Removed unused files
Started some basic testing with Charcter and Player, moved Core files into client/core
Major refactoring of server code. The server now keeps track of the game properly instead of only inside the socket loop.
The client and server urgently need aligning as they currently use similar terms for different things, a lot of things such as players should probably be shared rather than defined twice in both the server and client.
Repush of server refactor
Started getting ready to move actor/gameObject into shared. tests pissing me off, going to address.
Merge branch 'server_refactor'