[SharpDX] Add DataPointer.IsEmpty
[DirectWrite] Add LocalFontFileLoader.GetFilePath and GetLastWriteTime methods. Update FontEnumeration sample to describe how to access this for system fonts
[Samples] Fix issue #307. Add XAML SurfaceImageSource DirectX interop sample (WIP)
[Samples] Reorder members in Windows 8.1 samples to match C++ files. Add a readme.. Sample "XAML SurfaceImageSource DirectX interop sample" is completed
[Samples] Remove x86/ARM platform targets as Any CPU is sufficient (#307)
[Samples] Remove test code and restore original code for sample "XAML SurfaceImageSource..." (#307)
Added space efficent Project/Unproject Overloads
[Build] Modified build file and local rebuild scripts to allow rebuilding of each component separately.
Merge branch 'master' of https://github.com/dazerdude/SharpDX into pr309
[SharpDX] Fixed SoundStream.Seek method (github issue #310).
Update README.markdown
Adding proxy functionality in constant buffers (in effects framework) for sharing buffer from multiple effects
Adding Update method for constant buffers ( update a constant buffer without applying a pass )
Move to v4.5.1 framework (VS 2013)
build effects11 using 12.0 toolchain (vs2013)
[SharpDX] add component-wise modulo operations for vectors
Revert "[SharpDX] Remove reference to Serializable. Delete TypeConverter for all types as they are not supported on all platforms"

This reverts commit 7631ef8a7044c4204b87fb7a02f1bfb7c650f10c.
[SharpDX] add "float Dot(ref VectorX left, ref VectorX right)" overload for vectors
[SharpDX] add overload for "float Distance(ref VectorX value1, ref VectorX value2)"
[SharpDX] Add DataStream read/write function out/ref for all struct primitives