Added locking to context load/render.
Program now exits when escape is pressed.
Fixes #13

Also fixed time stamp function (aeonutil.cpp), and made the final catch more descriptive. (main.cpp)
Updated log to use debug->debugging instead of debug->debugMode
Fixed some context hint derps, and made printArgs default to true.
Added support for vector<char> for logging. (Shader code returns a vector<char> instead of const char*)