Merge branch 'master' into DanceBuilder
 - india flute animates in a cool way
Merge branch 'DanceBuilder'
Merge branch 'master' of https://github.com/LuGusStudios/KikaAndBob
Merge branch 'master' into DartsBuilder
- added three level config files to Bhutan, so it can actually play again
 - rewrote algorithm for selecting next target in a group to be random instead of favoring first and last items in the list
 - added configurable boolean to avoid target repetition in a group (default off)
Merge branch 'DartsBuilder'
Merge branch 'master' into DanceBuilder
 - added fallings coins and textures for legs in India
 - added concept for penalty points when player misses point (should actually be on wrong keypress)
 - same as previous commit, forgot to add this file...
 - dance games now load levels from xml
 - poacher attack (China) does not loop anymore
 - system for reading
 - Kasper accidentally hit commit before he was done describing all his changes...:
 - system for loading separate levels
 - button press without lane target = penalty points + visual feedback
 - lane targets look different from action points
 - lane backgrounds changed everywhere
 - player has to keep pressing down for streak + visual feedback
 - multiplier stays on screen
 - delay for buffering music (needs to be tested with other tracks)
Merge branch 'DanceBuilder'
Merge branch 'master' into FroggerBuilder
 - moved prefabs and config files for Kenia to the right location
 - fixed Kika's legs, not touching it again with an 11-foot pole...
 - added walk down animations and separate idles for walking down and up
 - made it so all animation of the player character is handled by a separate animator component
 - added hit animation and a little accompanying effect
 - made hit animation bend in right direction
 - reassigned lion animations
 - changed the way the horizon sprite is placed (now not an actual lane), but just a sprite
 - consequently, changed the way the top and bottom pixel of the level are calculated
 - made two pretty levels, with zebras and elephants
 - added dung and trees as lane items
 - added a smaller second elephant
 - gave elephants dust effect
 - renamed Kenia levels to proper name