Alpha 1.0

Infantry Weapons 100% finished.

Armour on Light Vehicles tweaked to allow survivability from small arms.

ATG/Infantry based AT weapons given 50% more damage for the time being
to allow them to cope with the current damage model.

All infantry units given 20 more hitpoints (Total of 100).

I am going to test the speed of combat (with the current squad sizes and
costs) to see if combat is still too fast placed for the player to
maneuver themselves. If this is the case I will lower all weapon damage
(Save vehicle MGs and crew weapons, which are already lowered) by a
specific number.

This means that while damage itself is not "Realistic" the weapons
overall performance in relation to everything else will be. This will
allow us to have a Realistic system for bursts, RoF etc. without
breaking tactical movement entirely.