Remove unnecessary conditionals

- Game.modData.Manifest.LuaScripts is never null.
- context.LoadLuaScripts will work properly even if the file collection is empty.
TS elite weapons
Fixed wrong constructionyard placing on map brimstone
fix typos again
Merge pull request #6582 from Mailaender/lua-script-docs-typo-fix

Fixed typos in the Lua API intro again
Merge pull request #6581 from abcdefg30/brimstone

Closes #5788
Merge pull request #6580 from reaperrr/ts-eliteweap

Implements original TS elite weapons
Merge pull request #6570 from jacobdufault/cleanup

Remove unnecessary conditionals
Fix overlap of in-game UI elements when using low resolutions

Fixes #6579
Allow lua API to bind a minimal set of properties to dead actors.
Don’t rebuild the actor bindings every query.
Merge pull request #6584 from obrakmann/fix6579_lowres_ui_overlap

Fix overlap of in-game UI elements at low resolutions
Merge pull request #6598 from pchote/fix-lua-dead-actor-bogosity

Fix Lua API interaction with destroyed actors
port allies-01 to new Lua API
Merge pull request #6377 from Mailaender/allies-01-new-lua

Ported Allies 01 to the New Lua API
Remove C4 demolishability from RA vehicles
Remove redundant tab
Fixes mines and explosion crates not damaging crusher/collector
Implementing search feature in map choosers
Fix a loop closure bug in the weapons code.

Fixes #6597. Fixes #6599.