added AvatarAttributes script for related methods,
moved some things around in playerhandler,
made it so player colors are visible over the network,
added a setweapon call to change what weapon a player is weilding and made it visible to the network,
moved Models and Materials folders under Resources,
maybe a couple other random things
merging madness
merge issues from removing unused prefabs folder and migrating to standard assets/prefabs and putting additional prefabs under resources to use Resources.Load in scripts
missed one
moved docstring
touched up some things and added more 'item slots' to player
Merge pull request #7 from Covalent-Games/weapons_bullets

Weapons bullets