Moved achievements data into PlayerProfile (and data is saved in players.xml
now instead of in a separate achievements.xml file).
Removed unnecessary save function.
Renamed AchievementsSlot to AchievementsStatus.
Merge branch 'master' of github.com:supertuxkart/stk-code
Fixed memory leak.
Some refactoring in he Achievement classes, code style cleanup.
Fixed missing initialisation of m_reset_after_race, and added
error message in case of missing achievement data.
Made the story mode xml file format more compact by saving only the
highest level at which a challenge was solved (lower levels will
automatically be marked as solved).
Split stkmesh into mesh and actual scene node
MotionBlur: Use direct GL calls.
Merge remote-tracking branch 'upstream/master'
Godray/Godfade now declared in new pipeline.
Reenable Godray (on all track atm)
Godray: improve the effect and its stability.
Removed Single and MapAchievent (and Singe/MapAchievementInfo), instead
using the generic key-value mapping Map* has provided for everything.
Changed format of achievements.xml to be more compact.
Merge branch 'master' of github.com:supertuxkart/stk-code
Fixed compilation errors - no idea why VS compiled it ok previously :(
Fix normals in item boxes and bananas
Fix crash in tracks without skybox
Added an enum to reference the achievements by a name instead of
an integer number.