room light level affects visibility
reduce skills when monsters can't see
add messages and penalties for rooms being too bright
bugfix
make evil monsters spawned in dark rooms even more evil so they can see in the dark, ditto for good mobs in bright rooms
alignments are floats
Bumping version to 0.0.28.
Adding line to CHANGELOG: * room darkness, alignment affects visibility (evil can see better in the dark, good in the light)
Merge branch 'feature/darkness'