Corrected a lot of fugly formatting issues: line-breaks mid statement, tabs and extra spacing before, after, and smack in middle of statements. Not talking about blank lines between sql statements. This looked more like somebody was copying and pasting in and out of notepad with the word wrap on. Thats a paddlin. Also, lowercase "insert".
CORE: search server crash fix
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Remove accidental commit of custom setting.
Remove duplicate ID entry.
Merge pull request #363 from TeoTwawki/misc

Restrict stack purchases to actual stack size set in database ...
Merge pull request #364 from TeoTwawki/mob-fixes

Corrected a lot of fugly formatting issues in mob list.
Implemented Bedrock Barry, Tococo, Qu'Vho Deathhurler, Aminita, Slumbering Samwell, and Duke Focalor.
All as retail accurate as possible with data available on the web, including special behavior. Wiki reports for mob tp "spam" are inconsistent, mobs may in fact have very high storeTP instead of regain, or simply be coded to use the same move multiple times when they "go" but I cannot verify this.

Added Requiem to list of things mobs can be made immune to.

Increased MAX_DROPID.

Added duplicate spawn points to Calcabrina to eliminate an error, because somebody decided everything MUST have 50 spawn points even when they don't have that many in retail.

Fixed a naming issue with Selh'teus in SQL. Convention has always been to remove punctuation, having it there silently (no error message) broke an import for me. Made sure script renamed to match and used the other older existing entries for the NPC as a guide.
Merge branch 'master' of https://github.com/DarkstarProject/darkstar into mob-fixes
Undo rename of "Selh\'teus". I dunno how the heck you managed to have a name not be client side like that Kj.
Merge pull request #368 from TeoTwawki/mob-fixes

Implemented Bedrock Barry, Tococo, Qu'Vho Deathhurler, Aminita, Slumbering Samwell, and Duke Focalor.
SCRIPT: Fixed Nomad Moogle event in Ru'Lude Gardens for obtaining Limit Breaker key item.
Fix Temonos Gates

GateID's were off by 2 which caused players to be sent to wrong location.
Merge pull request #370 from cantsee/patch-2

Fix Temonos Gates
Hide temenos Gates correctly

This will hide the doors correctly so they cannot be used until the condition is met.
I still need to go through each floor and make sure that condition to setStatus(STATUS_NORMAL) works correctly
Update GateID
Update GateID
Update GateID
Update GateID
Update GateID