A bunch of bug fixes

-fixed space ninjas not being able to charge directly from power cells - fixes #2139

-'fixed' Distro/Waste Monitors not displaying pressure read out when sensor was reading zero pressure - fixes #
227

-removed the canmove check on camera consoles - fixes #490

-Fixed stealmin's real ckeys showing in the admin-pm reply dialog's title - partially fixes #2163

-Fixed people buckled to chairs not dropping their items when appropriate (like when dead) - fixes #2172

-Fixed people being able to use uplink functions whilst stunned/dead/etc - fixes #2144
Asteroid/Mining Mobs ver 1
Merge branch 'master' of https://github.com/tgstation/-tg-station into Miningmobs
Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
More hostile mob work with behavior vars, getting rid of idle_env_destroyer nobody uses it, other tweaks
Merge branch 'master' of https://github.com/tgstation/-tg-station into Miningmobs
Some more AI behavior var tweaks
Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash
Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash

Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.
Hostile mobs with environment smash enabled will break out of containers/disposals/sleepers
Hostile mobs with environment smash locate and break the containers/disposals/sleepers that their targets are hiding in.
Added proper sprites for the kinetic gun, removed redundant lines in hostile mobs, fixed an issue with mining mobs where they would update their icons after death if something was thrown at them
Merge branch 'master' of https://github.com/tgstation/-tg-station into Miningmobs
Fixes Mechs dieing to Wand of death
Changes simple_animal/Die() because it disagrees with simple_animal/Life() due to the health variable
Commented out toggle admin-jump button
totally didn't forget about this, no siree
Removes unnecessary type check from projectiles/projectile/magic.dm death projectile.
Merge branch 'master' of https://github.com/tgstation/-tg-station into bugfixes

Conflicts:
	code/modules/mob/mob.dm
Removes the "SmoothOperator" bundle for being dreadful compared to the other bundles

Bundle included
Stetchkin (TC ???): the gun we gave nuke ops to tell them they had to buy their own guns now. Has nonrefillable ammo.
A silencer (TC 2): makes the gun a normal item (one of its only pluses was it was a small item).
Syndie Soap (TC 1): slips forever.
A Trash Bag (TC 0): It's a bulky item so once you take it out of the box you're stuck explaining to everyone why you're carrying a trashbag as not a janitor.
A Body Bag (TC 0): Obtensibly to drag off corpses without leaving a mess... but then why do they get the soap?
A Suit (TC 0): Availible for free in the locker room closet
Lace Up Shoes (TC 0): "Shoot me, I'm valid!"

Since you can't buy a Stetchkin I can't give it an absolute value, except to say that it's worse in almost every respect to the revolver. which is 6.

Even if you are VERY charitable and give it the full 6 valuationyou still have a bundle that awards you less than 10TC of items where every other bundle awards you more than 10TC (that's the point of taking a bundle).

http://www.youtube.com/watch?v=RiMOKmp0uZc
Outright removed toggle admin jump,spawn and revive buttons
Adds sanity checks to Robotlimb repairs
Should have done this earlier