Starting deferred rendering. Still need to actually apply rendered texture to quad.
Attempting to cut to 2D for deferred render pass.
Merged with master
A Render Deferred.
Releasing some stray live objects.
Actually unbinding resources before rendering.
Seperating ambient, diffuse, and normals, and then combining in deferred shader. Rendering GUI after deferred pass. Only respawn player when landing while not near up right, otherwise, stand upright. Fixed transform rotation to update forward, right, and up.