Added more handlers in GameController to make sure that a K_RETURN is caught when the user wants to use the chat input.
Removed PLAYERLIST: debug.
Changed the keydown handler in GameController so it will enable the chat input, no matter which widget caught the event.
Added game start countdown timer to GameServer.
Added function to GameServer that is called to initialize a new game (ie shuffle decks, draw cards, decide who goes first, etc...).
Readded player_ready and player_not_ready sound-bytes to main.
Fixed "ALERT:" parser in main.