Started testing explore w. unit tests
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Added a semaphore to await on action finished
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Merge branch 'Release/MileStone3/feature/plan_repairing' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
changed FsPlanning version
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug

Conflicts:
	FsPlanning
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Some unit testing fun
Fixed bug where agents trying to explore one more node would not be able to plan
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
---maybe--- fixed bug in notice board

* testing stuff
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Started adding RoleCertainty & fixed saboteurs
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Added communication action percepts