Changed old references from FlightGlobals.ActiveVessel to KACWorkerGameState.CurrentVessel
Changes Gamestate updater so that it it will read the MapCamera vessel target in TrackingStation so we can get details of the "active" vessel in TS
Added the extra alarm types for SC and TS Scenes
WIP-AddAlarm changes (related to #24)
- [x] Changed MB's to not be view only
- [x] Added event for vessel change so in TS stuff can rewrite on change
- [x] Fixed buttons in alarm edit when no vessel
- [ ]  Started tweaking string builders
WIP-AddAlarm changes (related to #24)
- [x]  Tweaking string builders
- [x] KSC Scene done (Raw Only)
- [ ] TS next up
License change to MIT
WIP-AddAlarm changes (related to #24)
- [x] TS done - Add alarms all good

Need to look at some of the foibles of the vessel selection in TS though
AddAlarm changes Complete (Fixes #24)
- [x] Sorted out all the add things
- [x] Sorted out vessel selection in the TS
- [x] Changed Model Transfer loading for all scenes
- [x] Changed some of the model point logic
Merge feature/addalarmsallscenes to Develop