[0446] Added script on creature 11489 death in Dire Maul West

* Makes creature 14566 (Ancient Equine Spirit) spawns after creature
11489 (Tendris Warpwood) is defeated in Dire Maul
Source: http://www.wowwiki.com/Ancient_Equine_Spirit
This contributes to #77
[0447] Linked creature 11459 and creatures 11489 in Dire Maul West

* Added aggro link between creature 11459 (Ironbark Protector) and
creature 11489 (Tendris Warpwood). Now players must clean every Ironbark
Protector before engaging Tendris unless they want some 'company' during
the fight as all Ironbark Protectors will now attack when Tendris
Warpwood is engaged.
Source: http://www.wowwiki.com/Tendris_Warpwood
This contributes to #77
[0448] Fixed faction of Shen'Dralar creatures in Dire Maul West

* Updated faction for creature 14364 (Shen'Dralar Spirit), 14358
(Shen'Dralar Ancient), 14361 (Shen'Dralar Wisp), 14371 (Shen'Dralar
Provisioner), 14383 (Lorekeeper Kildrath, 14382 (Lorekeeper Mykos),
14381 (Lorekeeper Javon), 14368 (Lorekeeper Lydros) and 16032 (Falrin
Treeshaper). They all should have the Shen'Dralar faction instead of the
Wolf/Undercity/Creature they currently have.
Source: http://www.wowwiki.com/Shen%27dralar
This contributes to #77
[0449] Fixed gameobject 179544 in Dire Maul West

* Fixed type of gameobject 179544 (Skeletal Remains of Kariel Winthalus)
as it should be 2 because it is related to a quest 7482 (Eleven
Legends). This contributes to #77
[0450] Fixed size of gameobject 177217 in Dire Maul North

* Fixed size of gameobject 177217 (Gordok Inner Door) as it is currently
to small and don't stop players as intented
This closes #206 and closes #149
[0451] Put creature 3586 in Deadmines into a pool
* Fixed spawn of creature 3586 (Miner Johnson) in Deadmines as it should not spawn 100% of the time. This closes #271

Signed-off-by: cala <calaftp@free.fr>
[0452] Linked creature 10504 and creatures 10489 in Scholomance

* Fixed mechanics of Alexei Barov encounter in Scholomance by adding
missing linking to creature 10504 (Lord Alexei Barov) and its two guards
10489 (Risen Guard). They will also respawn when Alexei evades (like
after a wipe).
Thanks Nekoi for pointing. This closes #189