AndroidStudio Random MadMine.iml problem
Fixed Gradle update issue
Starting to make something that involves swiping
dunno if itll work
its definitely not complete
Thought I had finished the swiping shit.
It is definitely not finished.
Fucked up.
Brought it back to pre-swipe test times.  Much better.
Put in sprite sheet v1.
Printed the guy to the screen
Printed the guy to the screen
Commented out a whole bunch of shape stuff.
Added some classes for entities
Added some more classes for entities
Added methods to Direction for rotation and flipping.  Don't know if they will work or not.
Fixed a typo so it can compile.
time to push apparently

stevo said so
Added some entity movement code in genericEntity and Spider.

Early, basic changes so far.
Checking that git works again inside Android Studio
Implementing the gravity function for falling objects.
Added a GenericItem class to assist with objects which can fall down under gravity.
Bomb.java now extends GenericItem instead of GenericEntity.  It contains a partial onTick() which deals with explosions and falling.  It contains an overriding gravity() to prime the bomb for explosion.
Boulder.java now extends GenericItem instead of GenericEntity.
Diamond.java now extends GenericItem instead of GenericEntity.
Dirt.java now has booleans for space around the dirt for sprite purposes, and a refreshDirt() to refresh those booleans.
Gem.java now extends GenericItem instead of GenericEntity.
GenericEntity no longer contains gravity().
GenericItem was created and contains gravity().

As usual I have no idea what I'm doing, so there are lots of TODO statements which involve checking things for validity.
Adjusted the rotateClockwise, etc methods in util/Direction.java.

This is good because they should work now.
Fixed the Spider class to rotate properly.