Basic light implementation begin
Merge branch 'master' of https://github.com/PFA-OpenGL/OpenGL-Game-Engine into BasicLights
Lights implemented, still a filter bug
Basic light implementation working
Phong illumination
HDR implemented
Try to make the earth demo work
16 bit depth buffer
fboToScreen.fp reset
Average color pass fixed
AMD bug fixed on bind buffer
Solar system working
HDR RGBA buffer 16bit per channel
Merge branch 'BasicLights' of https://github.com/PFA-OpenGL/OpenGL-Game-Engine into BasicLights
Depth buffer 24 bits
Merge branch 'BasicLights' of https://github.com/PFA-OpenGL/OpenGL-Game-Engine into BasicLights
merge with master
Can disable HDR
Light power
Merge branch 'BasicLights' of https://github.com/PFA-OpenGL/OpenGL-Game-Engine into BasicLights
merge ok
Viewport Added to Camera
Framebuffer per camera
merge
HDR and lightning properly implemented, but not optimized yet