Standardizes mutagenic Stuff

-10 Hunger/Thirst, 5 Fatigue, 2-10 Pain, and generally a chance for
knockdown.  Orals aren't as bad as serums, and non-mutagens (now flagged
"MUTAGEN_WEAK") only work 66% of the time, but they're all in a unified
system now.

So slightly less reason to avoid serums.
No stacking Infrared Vision

INFRARED and LIZ_IR are different things.  No stacking them plz.
BENDY limbs

SLIME needed some post-thresh.  Here's the beginning.
More slime mutations-in-progress

Taking time out to merge that fix.
Slime, post-Threshold

Not completely satisfied but it's worth the serum now.
MUTCAT_TROGLOBITE synchro

One merge conflict that won't be happening.
Slime Slip

Yeah, those metal bars looked impassable.  FOR A PATHETIC HUMAN, MAYBE!
Offspring-in-progress

WIP, but committing to merge the computer PR.
Basic_hammering_support
Hopefully almost there

Frickin' map issues.
SLIMESPAWNER

Flesh of your flesh, blood of your blood, and not too shabby in a fight
either.  Should probably find a way for friendlies to heal though.
Add 3 level of HAMMER quality, used in precision and forge work
SAW_M quality
More instances of SAW_M
SAW_W instance
Basic COOK, BOIL and CONTAIN support
Ties up the COOK, BOIL and CONTAIN support
CHEM and BREW support
SCREW and WRENCH support
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into MutationTNG

Conflicts:
	data/json/mutations.json
	src/iuse.cpp

It's update time!