renamed file
added message type for actor update, added message builder
server actors now have a position associated with them
server object now sends messages when an actor is updated
updated submodule
added message types and builder utility functions
server actor now has id, position and size which are also serialized to the actor message; added test values for the position and size
shrunk field
added flag signifying if the client has been sent a start message
server now generates actor ids; also it now sends game start messages
added ship image
added basic client actor implementation with a player actor subclass
client config now also includes fps
added client - it can connect to the server, send and receive messages and handles connection-related events
added game controller which contains game state data, the render controller and the input event observer; controller updates server with input as per the server update rate and adds actors and drawable entities
added functions for showing and hiding an overlay dialogue for player name entry and added initial setup and startup code
updated index.html as per the new additions