- adding migration to move nullfn to id 0
- fixing activation function factory so it works
- fixing genome generator to dynamically employ whatever encoding the genome describes
- activating phenome when deciding next move
- realized my homegrown id mapping for moves needs to be transposed into how js engine thinks about move ids
- allowing neat genome xml to map function ids to what exists and update loaded genomes accordingly
- adding setter in neuron gene for activation function id for above hack