start implementation of es3.0
continue working on es3.0
continue working on es3.0
continue working on es3.0
continue working on es3.0
updated resources
updated configurations, removed unused code
updated configurations, removed unused code
fixed crash on async loading
migrate to OpenGL 3.2 >
fixed shader for landscape brush
fixed LOD loading
improvments for skeletal animation
updated mesh resources
start implementation of model placeholder
removed overcode from serializers
removed overcode from configuration loading system
updated project settings
wip map editor
wip map editor