tweak: artillery min. range slight increase

Artillery was recently buffed, but I think this makes the fact that they can currently fire at close range is not appropriate. I think artillery should be vulnerable to units that are able to get quite close, instead of being able to fire at them and do massive damage.

The reason min. range of 2c896 was picked is that when you set min. range to 3c0, it is not able to fire exactly 3 cells away. Perhaps the behaviour should change so that 3c0 = 3 cells away. 

(For comparison, MLRS has minimum range of 3).
Reduce RangeLimit of Rockets, BikeRockets

To give some units a chance to escape, limiting RangeLimit of these rockets. Basically it is because if you get within range with a vehicle, but then quickly turn around to get out of range, the missile will follow you for quite a long ways, well beyond its initial range. There is currently no way to escape the missile. This allows a unit which is very fast to stand a chance of escaping a shot instead of having no chance.
Nerf Chem warrior vs. Wood, 50% -> 35%

Since Chem warriors are awesome vs. everything, I think it would make sense to make them not quite as awesome vs. buildings. There is a bit of a lack of dinstinction between chem and flamers, and right now it doesn't appear to players like it makes much sense to build flamers when you can build chems instead. This will keep "burning buildings down" as the forte of the flame throwers. 
The chems will still be decent vs. wood, but not as crazy as they have been.
Increase ScanRadius of Commando & Rocket Soldiers

Making ScanRadius value equal their range (6).
Updated infantry unit descriptions

There were a few misconceptions.
Updated structure descriptions

Provided more explanation, eliminated ambiguity.

Where necessary, I wrote "cannot target aircraft" instead of "weak vs. aircraft", since the latter is ambiguous.
Updated vehicle descriptions. Changed AA desc.

"Weak vs. Aircraft" is kind of ambiguous, so I replaced it. Instead, I specified which units can attack aircraft by giving them a separate line reading "Can attack Aircraft". All entries of "weak vs. aircraft" have been removed.
Simplified chem warrior description.
Authors file Typo fixed
Merge pull request #5277 from Ripsn/authorfix

Authors file Typo fixed
Merge pull request #5246 from psydev/patch-1

tweaks to balance: artillery min. range & more
Update ingame-player.yaml

followup of 4c4f7ab31f3bcd71aa87d982c3de129ef488387d
TechLevel support
added a TechLevel system that is built around traits
added IprerequisiteProvider
changed LintBuildablePrerequisites to use an interface to check
changed ProvidesCustomPrerequisiteInfo to use the new interface
TechLevel UI added (+1 squashed commits)
Added basic TechLevels
Changed the checks for the ~ ! annotations
so you have to start the prereq with them and have ~ in front of !
changed default tech level and a copyright typo