initial commit
integrated express and updated report to main server
integrated landing page and updated report to main server
initial assets with jqueryui and voxeljs
implemented passwords, added dynamic skin enumeration and updated report
to main server
changed variable names, integrated login and updated report to main
server
removed skin chooser, added teams and implemented online browser
updated online browser and added several new variables
added sidepanels, changed motd and added a background pattern
fixed dialog titlebar height and utilized dialog classes
tweaked visualization and implemented chat
removed background, added tab hook and initialized voxel
refactored code, added player / enemies and started with a verlet
integration scheme
fixed a bug with the verlet integration scheme and added pitch / yaw
tweaked pitch / yaw communication and added walking animation
added ping and changed server information from push to pull
changed the player update from roundtrip to continous push
added velocity limit and reduced network overhead
fixed a bug within the verlet integration and implemented proper switch
between menu / game

i also tried to check incoming player states by using a timestamp - an
old player state would therefore be thrown away, if a newer one has
already been received - since websockets is based on tcp however, a
correct ordering is ensured anyway and the check had no effect - the
code has therefore been removed again
removed unnecessary players from the pool and started working on the
block creation