Adds an alt RD uniform to the code
adds the uniform to the RDs locker, and updates the sprites.
Updates to the mob sprites
Sprite Changes on request from Nienhaus
Makes the big red button only spawnable by nuke ops.

Fuck having rounds ruined in the first 30 seconds by people throwing a bomb at genetics and pushing the button, and then spamming it since, due to it being Double Agent, every other agent is also buying bombs.
Makes it so that the button is only in nuke-ops, and the bombs are NOT in double agent.
Morgue Changes

Crematorium lights up when cooking.
Morgue slabs change light color depending on what is inside.
Red = dead body, orange = no body but items, green = client connected
body.
Updates when open or closed, and when ghosts/re-enters body inside.
Ninja Death Tweak

THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES

NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY

YES I'M MAD
[MAP] Adds Syndicate Borgs

Nuclear Operatives can now order a Syndicate Borg for 20TC. After
spawned, a candidate from ghosts is chosen to control it.
It has a 25k cell and the following modules:
-Emag
-Esword
-Ebow
-Laser Rifle
-Jetpack

All weapons use 100 charge per shot.

2 borg rechargers have been added to the Syndicate Shuttle for the
Syndieborgs to use.
Changelog will be added in a separate commit.
Genocide of the Colons
Whoops
fixes the merging failure

hopefully that's it
move along people, nothing to see here
reverts another merging failure
Increases the cost of Syndicate Cyborgs

Now it's 25 TC.
Made the teleporter refundable

Also fixes a missing return
Made the follow verb less buggy.
Removed duplicated code.
Makes the borg spawner and the contract a subtype of antag_spawner
Changed blink to only spawn a single static smoke cloud.
Fixed blink not triggering the AI turrets.
reorganized the code a bit