Fix getDistance not detecting references in inactive cells properly
Fix positionCell not properly teleporting actors from inactive to active cells (Fixes #1516)
Implement disposition/distance based aggression (Fixes #1520)
Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
Use fFight<Crime> GMSTs to control attacks in response to crimes
Fix forceGreeting with explicit references (Fixes #1518)
Add delay to sneak icon update and skill progress (Fixes #1321)
Implement Murder crimes and OnMurder instruction (Fixes #1315)
Fix wait dialog arrow button step (Fixes #1524)
Fix broken AI movement on Z axis
Make Detect Life spell detect NPCs when in werewolf form (Fixes #1527)
Count werewolf kills (Fixes #1525)
Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked)
Disable QuickKeysMenu in werewolf form
Fix level up dialogue layout (Fixes #1393)
Fix crash when avformat_open_input fails (Fixes #1522)
Fix being able to steal undetected just after invisibility breaks
Make Weakness effects apply to all subsequent effects within the same spell (Fixes #1150)
Fix crash for on target spells cast by non-actors (Fixes #1529)
Fix console text becoming unreadable when selected (Fixes #1530)