Added item ID, Item real Level (not iLevel), Cannot equip. These are necessary for my Lodestone Application.
Indentation.
Commit changes
Commit changes
Updated from viion.
Put back gear level and id lodestone
Added back no_equip
Merge pull request #32 from eedev/master

Gear level, ID Lodestone, Cannot equip gear to
Update README.md
Added item level calculations

Added item level total, average and slot array

```php
$Character->getItemLevelArray();
$Character->getItemLevelTotal();
$Character->getItemLevelAverage();

[item_level_array] => Array
	(
		[main] => 180
		[main2] => 0
		[shield] => 0
		[head] => 90
		[body] => 100
		[hands] => 90
		[waist] => 90
		[legs] => 90
		[feet] => 90
		[necklace] => 90
		[earrings] => 90
		[bracelets] => 90
		[ring] => 90
		[ring2] => 90
	)

[item_level_total] => 1180
[item_level_average] => 90
```
Tweak to FC Data

Tweaked FC data so that ' and & parse properly.
Composer
Update api.php
Update api.php
composer.json : cURL, License, Author's Homepage, Project Homepage
Merge pull request #34 from eedev/master

composer.json
Update api.php

Fixes for FC Slogan and FC Member Class Level and Icon.

By: WiseDragoon
https://github.com/viion/XIVPads-LodestoneAPI/issues/35
Create logger.php

This is an logger I use to determine where leaks might be happening in the API, you don't need to use it and the API will work fine without it. If you do have it you can get a reading of log interactions between functions.
Update api.php

Moved functions to a new trait called funky so all functions can just "use Funky" lol and have a few additional functions within the class. Its a nicer way for inheritance.
Update api.php

The file http://xivpads.com/items.json is used to generate item to ID matches, depending on your server location this can add a significant amount of wait time as it curls to fetch. 

You should either host the file locally or memcache the result!