New test map
Fixing black lines
Tiling refactoring
Display ennemies
Baddies hurt!
Moving ennemies are the best (and roombas are tough)
Remove reading from outside the texture image : PERF FTW
Tune physics
Add doors :D (and start an activable system)
Fix door issue + update todo
Static ennemies
Objectives doors and stuff
WIP
Update exp2 as well... Now I have doubts on this new API
Finally fix all samples for the new outputmanagers
Text and meta fixed too
Fix slideman
SFX!
Proper order for animation/rendering
Add common outputs