Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
S_SPRITEBUFFER0 static address
Fix Makefile: .map and .sym
The Makefile previously made the files '.map' and '.sym'
instead of 'poke[red/blue].map' and 'poke[red/blue].sym'
Update INSTALL.md
- git no longer requires gettext by default (needed for "git submodule init")
- Windows doesn't have sudo
- pip mysteriously will not install png.py
Comment the makefile.
Reorganize makefile targets for clarity.
Remove inline comments in an object recipe.
Add image suffixes to the makefile.

Explicitly define png dependencies (none).
This keeps make from looking for nonexistent dependencies with extensions like ".png.o".
This doesn't make it go any faster, but it at least makes debug easier.
Merge pull request #48 from yenatch/master

Clean up post-split main.asm. Get rid of static wram addresses. Lay out a foundation for Yellow.
Combine poke%.gbc build targets into a generalized one.

Now only one target is needed for all versions.

$$* also works instead of %, but in a pattern rule % is probably clearer.
Don't redundantly define sprite dimensions
dimensions are defined in the .pic files
Add a comment to the "compare" target.
Commented function
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
Fix static banks passed into GetName.

This appears to be the only other use of wPredefBank.

Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
Labelled many functions/variables
Split copy and serial functions out of home.asm.
Use PARTY_LENGTH and related constants in menu and hud code.

This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
Use hram constants for remaining joypad variables.
Use a macro for move attributes.

The formatting was pretty bad, so that's fixed too.
Add comments regarding menus and sprites