-Changed most calls to ccl_fnc_GlobalExec to be NOT persistent (fixed many lag and performance issues)
-Added start of version broadcast mechanism
-Added some safety checks to see if player is a curator
-Removed the use of the 'name' function in some places where the unit is possibly not alive
-Added some general error handling
-Restructured cws_fnc_setupUnitVariables to (hopefully) synchronize better
-Fixed a few minor bugs in the main FSM
-Released 1.1.4