WIP Status effects, poison cloud and emitters.
Update gitignore
Updates to Status Effects. Targeting bugfixes. Minimize Enemy spawning for better bug hunting.
Remove untracked/ignored files.
WIP. Start creating a StatusEffectsController class.
WIP. Continuing work on StatusEffectsController Class. Seems to be working except FlxEmitter is not emitting the particles properly.
Can't decide the best way to deal with these StatusEffects. Consider wrapping them all together in a new EntityStatus class.
Messy WIP. Refactoring StatusEffects and rolling them into an EntityStatusController along with the HealthBars for better consistency, visually and in the code.
Small, small cleanup. Lots of work still to do on Status Effects refactor.
Huge WIP: Refactor all game entities to descend from an Entity class, including an attached EntityGroup for HealthBars, StatusEffectController, additional sprite pieces, etc.
Cont'd WIP: Refactor Entity for easier future use.
WIP: Continuing work on Entity refactor.
WIP: Entity refactor continues.
WIP: Entity refactor. Remove unused files.
ASPD/MSPD change.
WIP: Continuiing huge refactor of basically everything.
WIP: Code conventions, consistency across classes, Entity class is starting to take a good shape.
Health bars working again with the new system.
Health bars rendering but not updating with health changes.
More code convention consistency, various tweaks across the Enttiy system. Begin EntityExtraSprite.