Turned off Demonnic Vitals
Important: Added flee check

This keeps the system from looting while fleeing.
def_warcry and def_tenacity given needy balance checks

this is a test
Found extra aff_magic_35

Found it in the affliction dictionary table list.
Added bleeding toggle to the bleed-bashing trigger

Seems that toggling bashing off does not turn this little function off,
which clots five times.
Adjusted do_counter() to work with counterstroke mastery (do not add to pre-release)
Fix & Optimized Immolate incoming miss bug

Immolate wasn't registering its incoming miss as a missed attack. So I
had to comment out one of the lines. Also the 102nd line in
defending.lua had attack == "immolate", which should be atk_immolate.
additional immolate incoming miss fix

Instead of commenting it out. I realized that changing
mtw.attacks.immolate.attacker to mtw.attacks.atk_immolate.attacker seems
to have solved the issue for the incoming miss script.

Conflicts:
	scripts/triggers.lua
defense option table change

Added defense option for Bards
Hiding fix

status.combat changed to mtw.status.combat in the hiding take and gain
triggers.
Temporary Bard Rogue Bashing Fixes

These fixes will allow the person to hunt more smoothly and avoid errors
when trying to summon their songs via allegro.
Inquartata added to gmcp_room check

Keeps inquartata from getting sent by the basher when you enter a new
room.
Rogue class bashing function fixed

added mtw.need_wield checks in a similar way for soldiers. bashings
should be a lot more smooth
Added shield to weapons table
requiem alias repeating target variable twice
Further refined rogue bashing

I added a balestra toggle to the system. Turns out that with enough
critical rating at a high level. Just using balestra instead of thrust
is enough to bash effectively. This holds true when wielding a
longsword, which balestra's speed is not effected much by it (very
similar to how obliterate works for soldiers).
Fixed typo error to refined rogue basher

had 'else if' instead of elseif
added mtw.need_loot to mtw.do_balance_take

System likes to use the balancetake defense Hide before the do_loot
function can have time to process. I added this in so that you can do
your defense after looting.
added a need_loot check to line 63 in prompt.lua

System likes to send hide before looting when it sends info here. I
added a mtw.need_loot check here when you have hiding toggled.
changed balestra toggle variable

changed the variable used by toggles.balestra to mtw.toggles.tbalestra
since there is already a balestra variable being used to by the system
to detect whether or not the player has sent balestra.