Fixed resources.h not being included, removed unnecessary inclusion of PolycodeWinIDEView.h in PolycodeWinIDEView.h
In Dependencies: forwarding top-level CMAKE_CXX_FLAGS to each added external project.
Fixed Logger to log in VS Debug Output, if compiled as Debug. Documented Logger a bit.
Little doc fix
-fixed crash with skeletal animation sample: added key clamping to QuaternionCurve
-added explicit keywords
Removed superfluous screen clearing
Build instructions more concise
Uninitialized memory and leaks that valgrind was complaining about
Vector3::lengthSquared
Mesh vertex manipulation utilities
Added Matrix multiplyWithPerspective method, as opposed to the
default affine multiplication
Wrong type warning. false should be NULL
Able to query how long slept for each frame
Added support for Polycode being able to use single-precision rather than only double everywhere
Some missing uniform matrix support
Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles
Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated.
Added octosphere and optimized subdivider so it doesn't make too many vertices.
Fix for matrix param in double mode