condensed all obstacles into single unit, needs proper spawn to prevent overlap
uploaded 2 new backgrounds for each level
Altered character spritesheet to be as small as possible
removed unnecessary code after combining objects into hazards. fixed missing hazard in array.
added 3 new buttons for difficulty selection. altered text on buttons.
added 3 difficulty buttons. difficulty buttons will decide how many objects spawn. currently they just proceed to starting the game.
added main menu button and all related event code. difficulty buttons now change the amount of hazards in the game.
shrank assets to appropriate image sizes. created array of positions to randomize x and y obstacle spawning. created hazard checker to insure that no hazard overlaping occurs, appears to be successful (95%).
added new thief enemy, added logos
Merge pull request #1 from Raghin/master

Grabbing new code