For Travis CI - wrap package installation steps with 'travis_retry'.
Occasionally package installation could fail due to timed out or other unknown one-off network issue, using 'travis_retry' wrapper to retry the installation should fix this.
Speed up Debug configuration iOS build by skipping dSYM generation.
Other build configurations still use iOS default, i.e. dwarf-with-dsym.
Also allow skipping of dSYM generation for external project.
This should make incremental build using Debug configuration much faster during development.
Fix the wrong bash if syntax for checking the existence of perl tool.
Editor: Update resource browser for particle emitters
Create all timeline nodes.
Restore Drawable base attributes to ParticleEmitter. Closes #407.
Travis CI: API documentation update at 2014-07-22 14:07:16 UTC.
[ci package]
Removed debug print from the material editor.
As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
Merge branch 'master' into threaded-resource-load
Background loading of Materials.
Store dependencies of 3D & cube textures so that they will be properly live reloaded if the individual images change.
Log message for finalizing a background loaded resource.
Further fixes for threaded drawable updates: ensure drawables per workitem > 0, do not update bounding boxes threaded as they may not be correct in case of hierarchical composition.
Merge branch 'master' into threaded-resource-load
Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources.
Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go.
Asynchronous loading for Model.