Adding followThroughOverlappingAction script

The purpose of this project is to validate the principles of animation
into a procedural animation script. To test the theory, we implemented a
simple procedural arm swing animation that is both realtime and that
incorporates Disney's principles of animation (principle of Overlapping
Action and Follow Through). When applied to the arm swing, the
principles make the shoulder rotation lead the elbow rotation which will
lead the wrist rotation. Doing so results in an organic and life-like
effect.
Working on allowing different resolutions for heightfield heights and colors.
Minor code edits
More progress towards allowing different resolutions for height and color,
material, etc.
Fix for color bytes.
More resolution bits.
Another resolution fix.
support for locked property, some plumbing for textures property
texture support in model entities
Merge pull request #3703 from birarda/lobby

show a reticle sphere in lobby interface
Update edit camera controls to hide cursor
removed debug
Merge branch 'master' of https://github.com/highfidelity/hifi into lockAndMaterialProperties
Merge pull request #3704 from huffman/orbit-camera

Update edit camera controls to hide cursor when orbiting
Merge branch 'master' of https://github.com/highfidelity/hifi into lockAndMaterialProperties
Merge pull request #3702 from ZappoMan/lockAndMaterialProperties

Lock and textures properties
Merge branch 'master' of https://github.com/highfidelity/hifi into lockAndMaterialProperties
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Merge pull request #3705 from birarda/lobby

lobby easter egg for status
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels