Changes to the map + area sprites

- Added a fair amount of missing sprites for areas for areas I had added
+ Science and recent areas due to serious errors when modifying areas
here
- Added two new areas, Atmospherics Monitoring and Supermatter Room
- Added a few fixes to lighting and a maintenance door that was supposed
to pass with my (now pretty much defunct) piping overhaul
Update arguments.
RAINBOW NAZI VENDING MACHINE
FUCKING RAINBOW NAZI ADMINBUS VENDING MACHINE HOLY SHIT. Also kneesocks in the theatre vender.
Fix extra pipes / why are you under there? pipes.
Merge pull request #1119 from ESwordTheCat/map_fixin

Fix extra pipes / why are you under there? pipes.
Copy was implied.
Merge pull request #1121 from ESwordTheCat/copy_was_implied

Copy was implied.
Merge remote-tracking branch 'upstream/Bleeding-Edge' into riW3nfAj
Revert "Changes to the map + area sprites"

This reverts commit 7f9b7d97eaf0b07bb557cdae707b8f02d057a1e3.
Re-sending modifications

- Map modification will be redone later, most likely as part of the
piping overhaul 2 : Electric Boogaloo blunder
Merge pull request #1118 from dylanstrategie/Spriting

Changes to the map + area sprites
Merge pull request #1112 from ESwordTheCat/riW3nfAj

Update arguments. (CanPass)
Added and completed radio broadcasting system.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Removing redundant light spawn code

- Natural lighting of tubes lowered from 12 to 8
- Removed setting brightness AGAIN during spawn
Changelog, add radiation closet to the DJ station
Merge pull request #1123 from dylanstrategie/Bleeding-Edge

Removing redundant light spawn code
Merge pull request #1122 from Heredth/nazimode

Nazivend
Damage caused by Succumb verb changed

- Instead of causing a flat 200 Oxygen Loss, Succumb will now cause
enough damage to kill the target + 15 for safety
- Really only a small tweak to make Succumb less annoying. Now a person
who succumbed will have about the same damage that a person that would
normally have died out would