Okay! So we clearly have errors related to how transforms are being inherited, but that's something we can sweep up tomorrow. Once this is solid, we will finally have a proper framework for Lake to begin working with building his own rendering code, etc; we can also propose these changes to OctreeNode to the original builder of Cubiquity, and in general a lot of things are gonna be prettier and cleaner. In retrospect I am thinking that this was  not the most important taskw e could have handled, but it was very rewarding for me, and I learned a lot that I'm going to need in order to help further the integration of Cubiquity. Owed to the sheer number of values a 32 bit thing like QuantizedColor can store, I think it will make most sense to create a library of tags and tag combinations and to create a second 'ColoredCubes' octree which doesn't render and pushes no triangles to screen, but rather keeps hold of user painted tags. On way or another, this should help me proceed to other tasks.