Adds PASSEMOTES flag to setup.dm, dionaea and borers.
Cleaned up holders a bit, added show_message() proc to them, added loops in custom_emote to show emotes to things in inventories with the right flag.
Merge pull request #5021 from Zuhayr/dev

Hopefully allows things in inventories to see emotes.
Minor map fixes

- Fixed missing wire running to Misc Research and Toxins Storage
- Renamed Telescience doors
- Tweaked arrival shuttle windows
Fixed doubled construct spells

Constructs were being assigned duplicated spell lists when spawned from soulstones
Merge pull request #5022 from Loganbacca/freezefix

Minor dev-freeze fixes
Mutiny fixes; add sanity checks, prevent recruitment spam, fix pinpointer description, fix overlays when changing teams, and convert indents to tabs
Merge branch 'dev' into mutiny-fixes
Adds 21 new crates and a tweak

http://baystation12.net/forums/viewtopic.php?f=5&t=10297
Changes area layouts to reduce the number of cases where atmosphere alarms in one area would drop emergency shutters in an adjacent but otherwise unrelated area.
Removing name prefix of cabinet-generated paper
Removes name prefix of renamed photos
Copies tiny icon of photos accordingly
Fixes typo in code
Personal closets are resettable with verb 'Reset Lock'
Added heat radiation to H/E pipes

Added black-body heat radiation to H/E pipes placed over /turf/space
according to Stephan-Botzmann law
Phoron came back

Long story of my commiting attempts
Quick fix to TEG

When one of TEG circulator intakes had gas while the other had no (null)
the air in the first used to be deleted. Fixed this behavior.
Oups commit

Toxins renamed to phoron. I have no words to describe my feelings...
Merge pull request #5 from Baystation12/dev

Catching up Dev