- update script doc
- updated script doc
- added custom depth stencil buffer size to effect scripting (untested)
- fixed invalid depth range in viewport array
- correct sampler register assignment
- added subset of render targets clearing option
- fixed assimp phong exponent
- fixed shadow bug by clear depth buffer before rendering shadow map
+ added texture mip content retrieval
- fixed missing render target type bug
+ added Min &max blending op. +independent blending on D3D11
-fix wrong words
- minor changes
-fixed every texture in d3d11 is uav
- added vertex attribute descs retrieval, load texture in containing folder of mesh
- group meshes by material, use white texture on meshes without texture
- added camera local direction retrieval
- minor changes
+ added gpu profiler
+ added sRGB backbuffer format for D3d11