first commit with README and vs gitignore stuffs
First demo with a red filled window
refactor DX11App into 3 layers
add VertexShader compile and create related features
Add Utility function to compile and create shaders
remove globals and add util for rendering shader descriptors
Rename .fx files to .hlsl files
quick fix on 'renderShaderDesc()' not using 'vertexCount' and
'startVertexLocation' problem
DXDemo03 first commit
Delete no dependency class Color
update shader file
Add ConstantBuffer Class
Refactory some functions from DX11AppBase to DX11AppCore
rename hlsl file to header file
Add Constant Buffer and transformation matrix spec