Added new game: UberJump
Hide the status bar
Added assets
Clean up
Added init method
Create a background node
Added all the background images
Adding some private instance variables for foreground, midground and hud node
Added the player to the scene
Refactoring: adding a new function for creating a background
Add the foreground node to the scene
Add the player to the foreground node
Adding the gravity to the physical world
Added physics body for the player node. (Circular)
The player node is dynamic
Avoid rotation for the player node
The player will not lose momentum during collisions
Avoid friction
Avoid sampling