I should also mention that calculating by voxel is almost always the *wrong* approach; it's aggravating as hell to be unable to target a wall behind a sign when your crosshairs are very clearly on the wall and not the sign.  The ``useHitBoxes`` parameter should generally be true; it's mainly there to provide backwards compatibility in case any plugin is depending upon the old functionality for whatever reason (the fact that it also fully disambiguates the method signatures is just a bonus).