Massive Fix Rouge Trader

fixes and improvements
Update pathfinder-neceros.html

Alter the Currency input fields to be numbers again but size to fit the space and allow upto 10 digits before they get pushed off the viewable area.

This will allow the larger number display that the previous change to a text field gave but allow the return of the number type ability of incrementing and decrementing the number.
Updated PC and NPC sheet

Added hideable sections to the PC sheet
Reordered the NPC's skill table so now it looks better and tabs through
in alphabetical order.
Updated pathfinder-neceros.html

Made all of the NPC rolls gm rolls, except for weapon attack rolls.
Updated pathfinder-neceros.html

Cleaned up some rolls and spaced out NPC button names.
Updated pathfinder-neceros.html

Found out I could make the NPC attack button different from the PC
attack button, so I did that.
Updated sheet.json
Update charsheet_3-5.html

Changed weapons to collapsible rather than fieldsets.  Moved feats/class/racial abilities back to the right column, added code to try and keep columns aligned.  Added more titles/tooltips to fields.  Fixed a couple typos.
Update charsheet_3-5.css

Added support for collapsible weapons.
Update sheet.json

Update instructions.
Added encumbrance tables
Updated pathfinder-neceros.html

made each spell level list hideable
made lift values auto-calculated
Updated pathfinder-neceros.html

moved most buttons to their row label and added the label text to it.
Didn't move Skill or Weapon buttons because skill buttons would have
been huge and weapon buttons don't have a label to append to them.
added equipped toggle to armor and shield

this will enable players to choose whether or not they're wearing armor
and are applying those penalties or bonuses automatically.
Moved the equipped checkboxes and changed the name.
taking current load into account for armor check penalties
complete rewrite of character sheet

used pure grid css, cleaned up all formatting. added new functionality
fixed a typo
Update SavageWorlds.html
Merge branch 'master' into feature-mouseguard