added TemplateHaskell for embedShaderFile :: (FilePath,ByteString)
clean up
added bindTexture
running example with textures
staged rendering
added ResourceT to 'RenderSystem'
instance alias
added some instances do get 'MonadResource' for 'RenderSystem'
added a Resource 'Slot' to store one 'Acquire' resource and clear it on refillment
added dimension px to TextureDimension
split creation and attachment
some 'Renderbuffer a' aliases
added Resource Slots and lastViewport IORef
transformer package
added HasGetter/HasSetter/HasUpdate to Slot and MSlot
slotted Textures & Renderbuffer