Checkpoint pre sprint 3 changes (colors in, sprites fixed).
Successfully completed revision and integration of Material::bindMaterial()'s texture loop with RGBAImage::sendToOpenGL().
Start point for build mode and console edits.
Checkpoint for console commands' development.
Checkpoint 2, almost all create commands in, Material class upgraded.
Billboards fixed EXCEPT if parented, parentTrans messes them up. :(