Small fixes...

WholeProgramOptimization wasn't globally enabled for some reason, I
guess Visual Studio didn't save the projects, so fix'd that.
Changed amplitude to use static RTL instead of relying on the DLL.
Changed output EXE name for 64-bit builds to have "64" appended to the
name.
Added ALIGNTYPE16 to renderMatrix defines in RenderMatrix.h. This fixes
the linker complaining about different alignments and sizes for those
variables, and possibly some bugs in the compiled program.