Assert valid player entity
Indentation
Indentation
Indentation
Remove component wise operations
Cleanup
Remove unused field
Replace bitfield with bool
Change parameter type
Change parameter type
Use glm::clamp
Code style
Declare Invalid handles inside ARX_HANDLE_TYPEDEF macro, default initialize handles to Invalid
Replace magic constants
Change bitflag parameter to bool
Code style
Remove getter
Rename field
Code style
Rename field