Small code additions for tilemap parsing
Began working on collision detection for the tile and sprite point.
Preliminary coding proved erroneous and needs to be re-coded.
Tilemap is correctly rendered and collision is functioning for tiles up
to two layers. The third and final layer will be implemented for next
update. Additionally, the player collision checking on the map boundary
needs to be re-worked, so that the player cannot glitch through by
holding down the directional button.
Collision is now functioning as intended for the map boundary. Next
implimentation is going to be map-shifting, or the ability to change
zones by moving over a door (or clicking it... deciding on which is
better to implement). Also, the collision against tiles needs to be
changed to check a box around the feet to enhance realism.
Collision fixed.