VertexArray presque fini mais pas tester
VertexBuffer fini, manque les tests et le remplacement dans le code
vao presque integrer au core, une dernire erreur de compile
compile fonctionne, correction du bug opengl au niveau de vertexattribpointer, reste le probleme d'affichage nul
Renderer + MeshRendererSystem modified for older graphics cards
merge avec modification de cesar
Merge branch 'vao' of https://github.com/PFA-OpenGL/Demoscene-OpenGL into vao
vao-vbo reparer et fonctionnel
changement des shader en version 430
merge with cesar
merge with cesar, result conflict
merge over it's work, just i have a problem with boost on bulletimplementation project and space shooter
Problem of boost is resolve, now linkage error for bulletimplementation and spaceshooter
start of VertexManager
file vertexManager and vertex, start to implement
conflit result after merge with master
bulletImplem and SpaceShooter work again
VertexData and Vertex are implemented
VertexManager header is finish, correction of Vertex class : handle just attribute
some change into the vertexManager