moved steamfriends module related code to lj-steamfriends
added the source for c++ wrappers
updated examples
check if the steam friends extension is available
swapped buffer and client argument in the packet library
disabled movement and user commands temporary
ClientSpawned > ClientEntered
more work on network component
added test
changed network to use enet instead of luasocket
removed easylua since it's already a part of the console library (it was originally intended for gmod)