Added throwable magnets, but they don't work too well :(
Moved some files around
Added ability to reverse charges with "f" with the magnetize tech. Please unequip tech before updating
added basic generator graphics
added onEnergySendCheck hook to energy.lua
Doubled magnet strength, capped minimum distance
Replaced Debugger with Wiretap
got the basic generator working nicely
Merge branch 'dev-pipes' into dev
Merge branch 'dev-energy' into dev
Merge branch 'dev-magnets' into dev
Merge branch 'dev' of github.com:alex-lawson/sb-automation into dev
Added smelter functionality + sprite
Also fixed itembox hooks for peeking