Don't regenerate HP each game turn
Remove regeneration aspects
Register last delta of HP, for UI display
Activate periodic items periodically
Rename amulet to necklase to make it more general

and remove the stock fantasy/occult undertones, which don't fit LH.
Make ring and necklace generic item templates
Add many kinds of periodic rings and necklaces
Define a type of throwing modifiers
Clean up equipment slots
Generalize strongest item selection
Make damage deterministic again
Make swords Durable so that evil monsters can't destroy them
Add eqp slots to some body parts
Make all melee body parts Durable
Simplify and speed up eqp slot strength code
Allow hitting in melee with any item, but Durable come first
Cancel HP delta at turn's end
Denominate Periodic timeouts --- dice kept crashing
Fix a loop due to a Durable InsertMove scroll
Display Periodic and ThrowMod better