OBJ compiler now parses OBJs into a vertex/index buffer, and extracts material ranges
OBJ compiler now cleans up meshes - deduplicates vertices, calculates normals if they're missing, and groups triangles by material.
Re-export sponza_cracksFilled.obj from Maya with materials turned on this time
Fix (I think) some spots where Maya's OBJ exporter put two materials on the same "usemtl" line for some odd reason...
OBJ compiler now writes data out to the .zip archive
- Also improved syntax error checks when parsing