Have ui_test cmd in missionpack ui return qtrue
Fix checking if MP dylibs exist in make-macosx-app.sh
Merge remote-tracking branch 'ioquake3/master'

Conflicts:
	code/ui/ui_atoms.c
Rename client, server, renderers, and vms

Have client/server use _ instead of dot before arch (spearmint_x86.exe)
Rename renderers to avoid conflict with ioq3 (mint-renderer-*_x86.dll)
Rename VMs to avoid conflicts with other games (mint-cgame_x86.dll, vm/mint-cgame.qvm)

Remove some references to UI VM from Makefile, NSIS, and make-macosx-app.sh.
Fix some file paths for msvc 2008
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
If surface has no lightmap, change lightmap stages to vertex light

If shader has a lightmap stage and surface is vertex lit,
convert stage to vertex light. Fixes a puddle in ET's radar map.

Commit based on ET. I added the isLightmap = qfalse to fix issue
in GL2. It doesn't seem to be an issue in GL1 so added it there too.
Support misc_gamemodel's with custom skin in cgame

ET uses custom skins for some misc_gamemodel entities.

ET only supports custom skin if loaded as a 'game entity'
(instead of a cgame entity). Spearmint Q3A currently only
supports cgame misc_gamemodel, so support custom skin in cgame.
Fix crash in OpenAL when no input devices are available
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
Update intro / major features in README.md

Spearmint is not just for standalone games.
Fix playback of stereo sounds in Base sound system

Already works correctly in OpenAL.
Merge remote-tracking branch 'ioquake3/master'

Conflicts:
	code/renderergl2/glsl/dlight_vp.glsl
	code/renderergl2/glsl/lightall_vp.glsl
Remove a few ioq3 specific files
Remove old unsupported Linux and Mac packaging stuff
Remove the old unsupported osx front end
Remove the unsupported MSVC projects
Remove the unsupported xcode project
Remove extra icons
Remove loki setup from Makefile