Refining soldier info display elements

fixed some bugs, neatened code, reduced duplicate info
Tweaks to soldier info
?
UpdatesGUIMechanicsGameplay
Merge branch 'master' of https://github.com/weiligu/ItinerantCity

Conflicts:
	Assets/Scenes/ItinerantCity.unity
..
Fixing Soldier construction box

Was screen resolution dependent
Tweaking

Is there any other info I should put in?
Tightened up City Info display
Added tooltips to soldier building

No earthly idea why the background get more transparent the further down
the tooltip is. IDEK, Unity GUI, not too big a problem, just baffling.
No, there isn't a thing for delays.
MergeWithMaster
Add mining and alarm sounds
Getting city scene bits synced now
City alarm

for now
Add resource gathering sound

in progress
Tweaked sound levels and delays
Propagated tweak from resource to earth soldier
Merge branch 'master' into john-3

Conflicts:
	Assets/Scripts/MonsterRelated/MonsterScript.cs
	ProjectSettings/Physics2DSettings.asset