- changing the animations back to 60fps and just making them longer to try and fix some issues
- changing the texture compression size for a couple of textures so they don't lose quality
- changing AniStrip to handle moving through the animation rather than using the Unity animations because they won't allow you to have enough precision on which frame to set, and how far along the animation is.
- AudioManager now deals with the AniStrip instead of the Animator
- fixing up the rest of the characters so they're using AniStrips instead of Animators
- removing all the unity character animations that aren't used anymore
- adding a TRACK_NONE track to the audio manager for the clarinets
- giving the field animation a little bit more fun as it moves up and down a bit instead of just straight down