put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
merge FreeTexture into FreeAndNilTexture
remove redundant check
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
also removed usage of Gear^.Damage after  "if Gear^.Damage > 0 then Gear^.Damage:= 0;"
Issue 848: Minor translation update for German (misc files)