[DF-3978] scale down closest LOD when camera is low
Merge branch 'origin/development'
[DF-3978][MOBWOT-9293] implement grass sorting in order to achieve correct alphablend behavior
Merge branch 'origin/development'
[DF-3978] fixed visibility flags handling
[DF-3978] move vegetation to its own layer
[DF-3978] precise selection of a LOD in order to make LOD switching as smooth as possible
Merge branch 'origin/development'
Merge branch 'origin/development'
[DF-3978] refactor geometry generation method
Merge branch 'origin/development'
[DF-3978] new LOD distances
Merge branch 'origin/development'
Merge branch 'origin/development'
[DF-3978] debug render for vegetation cells
[DF-3978] billboards for grass
[DF-3978] initial commit for experiments
Merge branch 'origin/development'
[DF-3978] don't process entirely empty cell at all
Merge branch 'origin/development'

Conflicts:
	Tools/ResourceEditor/ResourceEditorQt.xcodeproj/project.pbxproj