+ Added randomizing logic for firing bullets. Added a 'BulletOffsetRange' value to modify how randomized the bullets are. Set BulletOffsetRange to some starting values for various enemy prefabs. Exact numbers will need to be tweaked.
= Modified following enemy type so that their colliders are disabled until they start following the player ship. (This prevents them from spawning and running right into you before you have a chance to react). They also don't fire at you until they're following you.
= Divided the boss scripts folder into two subfolders: midboss and prototype.