update readme with finished todo items
make the PC a prefab so we can instantiate it.
Make the PCSpawner singleton and take care of clearing it out when we
are no longer in the playable portion of the game.
Player spawning and placement works

Merge branch 'player-spawning-and-placement'
Move RandomMovement function to Movement script and take care of
simple syntax error
add the Movement script to the blue-fish prefab
Set blue-fish movement speed to 1.5
Merge branch 'master' into refactor-enemy-movement

Conflicts:
	Assets/Scenes/Level01.unity