first multiplayer push
vSyncDisabled
refactoring
create refactoring branch
package 'core' refactored
package 'screens' cleaned up, delete play controller and render class, delete World
delete unused classes, rearranged packages, some refactorings
merging refactoring
add muliplayer screens, configure server, add gameclient, server waits for connections, go for muliplayer mode =)
multiple players in game
add player remote control, server optimizations
"Cache cleared"
add event based client-server communication
merging multiplayer
refactor Map
some refactorings
rereresetup library dependency
merge refactoring
merge refactoring