random tweaks
don't examine unseen tiles
invisible shk parsing fix
don't get fooled so easily by fake amulets
boulder pushing fix
handle ceiling crash
fixed parsing of long choice prompts (damn you partly eaten monk corpse named Kevin the Student of Fire)
automatic levitation for water/air endgame planes
higher priority for final ->Offer, simpler lit mines detection
don't mistake rogue level armor for doors
fixed a* bug with single unreachable step
options for 'have'
reorder trigger/handler
container handling
use stashed scrolls of remove curse
make sure to wear armor
some monster helper fns
mark hostile high priest