Hexapawn is at a working state. Turns are being rudimentally controlled. It will enforce a turn, and not break while clicking on nothing, but a massive code restructure must happen to continue building on this project. TODO: Create a game.set_selected_piece variable and game.controller method which will be called on mouse up if the selected piece is not nil. etc. Note, this new framework will put hexapawn at near completion
YES! Massive breakthrough, Human v Human is finalized. The game properly checks for a winner, and legal moves/player turns are properly regulated. TODO: Implement rote tree / minimaxible AI decision making, and build an interface for resetting the game/changing the board dims.
Merge branch 'austin' of https://github.com/hkparker/board-game-simultor

Graphics, human v. human, finished, merging to master