Initial work at new renderer
Somewhat working base
Some work on the palette transformations
Simplify stuff for now
Better palette transformations for bpx tags
Partial bpf tag, more palette transformation tweaking
Fix resolution change in video_reinit
Our palette is RGB888, while game expects palette to be VGA (RGB666). Fix the problems caused by the assumption.
Add a simple video texture cache.
Add missing file
Quick and dirty HAR palette fix.
General cleanups after video.c changes
More cleanups
Fixes some newsroom and arena crashes
Reveal some some hidden functions in hashmap
Initial texture cache implementation
Add tcache age handling, clearing.
Quick cleanups
Clean up sprite rendering methods, and add support for palette offsets.
Handle blend start, blend finish. More cleanups.