Add postprocess to FlxCamera for non flash targets Part I
Some improvements to PostProcess shader. Unfortunately the area that falls outside a camera (with a shader applied) shows up black. Need helps.
Merge branch 'dev' into post-process
Added ability to take in classes as Font param in FlxText.setFormat()
Merge branch 'dev' into post-process
Making post process work on FlxGame. Still broken though...
Merge remote-tracking branch 'origin/dev' into post-process-game
Flash compile time fixes for post processing branches.
Added basic recycling to FlxPoint object. Usage: var point = FlxPoint.get(); /* do stuff with point */ point.put(); // recycle point.
Merge branch 'dev' into post-process-game
Merge branch 'dev' into post-process-game
Fixing issue 897 where post process sprite was getting squished.
Merge branch 'dev' into post-process-game

Conflicts:
	flixel/FlxCamera.hx
	flixel/FlxGame.hx
	flixel/system/frontEnds/CameraFrontEnd.hx
Correcting FlxAngle.rotatePoint and MouseEventManager.checkPixelPerfectOverlap for mouse detection over rotated FlxSprite.
FlxColor beginning to fix lighten/darken + replace another int with a flxcolor
Swap green and blue to be in correct params of ColorTransform.
Clone has no valid use in FlxColor
Merge pull request #1123 from JoeCreates/dev

Couple of color fixes
Update FlxEmitter.hx

Allows use of typed emitters as you would expect.
Merge pull request #1129 from steverichey/dev

Update FlxEmitter.hx