Tendril dev

Should be the initial work on bore & inject fungal infectors.  Decent
point-defense but vulnerable at range.
Tendril tweaks

OK, they work.  Now to install 'em.
Forgot something important

Yeah, the reset is kinda important.
Blossom In Progress

Committing to shift branches.
More work on the fungal field

Still WIP, committing to change branches.
shifting gears again
Blossoms firing

OK, got the fungal blossoms firing but make_fungus appears to be broken.
Committing to create a breakpoint.
make_fungus fix

Tweaks to the fungal_haze and an update to make_fungus.
[Building Utility] Help epilog now uses raw formatting. Kind of a pain, but a lot easier to read.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into marloss
Spear of Light in the Darkness!

Working mapgen prototype.  Build a new map and you can see the new
blooms in action.
Fruiting In Progress

Begun work on the new marloss fruits, committing to change branches for
potential bugfix.
Fruiting compiles

For whatever reason it's refusing to find f_flower_marloss.  No idea
why.
flower fix

Thanks for the spot check, Kevin.
BatchCraft
FixParam

Hopefully this will work... didn't like the break template variant
either :)
UITweak

cycling between "[b]atch" and "cancel [b]atch"
Fixes volume of gasoline.
Updates trait struct to handle mutations

*whistles*
Add power_mutation

Probably the biggest method to work with