Game start bug

- Need to find a new way to remove IPC's from the gamestart check
Debug message

Duplicate message
Banner Optimization

Really small thing, but it can work as a switch for the simple anchored var, instead of doing another var to affect it. Dumb originally, better now.
Debug updates

- Messages
Change name on death

- The old one was too long for eyes
Merge pull request #220 from SoundScopes/master

Quick Fix
Merge pull request #221 from Aurorastation/development

Update 14AUG2014
Global moveable variable for Machinery

Add a variable "moveable," should control whether or not you can unwrench a specific machine and move it about later.
Merge pull request #1 from Aurorastation/development

Development
Chemistry Things Moveable

Makes the chem dispensers (and assorted children), chemmaster and grinder moveable.
Vending machines moveable

Should make all vending machines moveable, those that make sense and shouldn't be bolted down heavier than a nun's uniform, anyways.
Operating Table moveable

Makes the operating table moveable.
Orderable Atmospherics Equipment

Part one,

Adds the supply_packs to the orderable items list. They will arrive empty, but will otherwise work as of initial coding.
Change log

If I missed something out it's because I missed it or thought they
should have to hunt for it.
Fried food Nerf

nutriment 30 - Nope now 10.
Vote counter fix

- It didn't actually take away the last_vote_time from the worldtime
Stop AI Floating

Stops the AI floating when bolted to the ground
changelog

Changelog >_>
changelog again

and starts of the new tool thing skull asked for
Signal Modifier changes

A few things, to make it properly I will need to change a few files, am
waiting until there are less things to merge to setup.