Added collision detection code
Added collision detection to movement
added a vector2D class which will replace all points
using vector instead of point
fixed vectorization
added unit tests to explain vector
more extensive testing
merge
fixed build errors
Refactor collision detection
player can now fall down
Werkende collision detection
Now stays down when collided.
changed values
Added jumping.
the ground traps no longer
Merge branch 'collision_16_vectorization' of github.com:jappeace/hw-isgp-kbs into collision_16_vectorization
added a small box of 3 pixels around the entity for better collision check
now there realy is a small raduis around the player for the collision check
merged