Don't bother specifying smooth shading, it's the default.
Add "resolving" of a few symbols to x86 disassembler
Try to fix flat/smooth shade mode issue (caused shader mismatches)
[spline/bezier]Fix spline tex coords correctly, it seems perfect!
[spline/bezier]Fix sometimes spline disappear in medium quality. Reported on #7111.
Merge pull request #7125 from xebra/spline_bezier2

Fix spline tex coords perfectly correct.
x86 jit: Implement vtfm
Add git-version to more than just Core.

This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.

See #5575.