Move deferred lighting into its own class.
Use deferred lighting for voxels as well as metavoxels.
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Fix for deferred lighting on voxels.
Working on specular bits for deferred lighting.
Working on support for specular components in deferred lights.
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Working on deferred lighting for models.
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Fix for blending on models.
Don't use gl_Color for skin.
Alpha testing bits.
Color fix.
Fix deferred lighting for rear view mirror.
Shadow fix.
Fix for shadows in rear view mirror.
Revert the normal-based ambient occlusion; I wasn't crazy about the look of
it.  Will perhaps revisit later.
Starting to work on handling translucent meshes with deferred lighting.
Merge branch 'master' of https://github.com/highfidelity/hifi into deference