-Implemented first major parts of the game server wrapper
-Moved server wrapper into its own tool
-Added 'CharacterEntity' to sector data entities

-More work on trying to get the server to load a specific world
-Changed entity list to tree view
-Added refresh timer to entity tree
-Changed app type to console app to fix weirdness with console output

-Added check for empty world name to bypass checkpoint loading
-Added MyFileSystem cleanup to better handle stopping+starting server
-Switch server init over to use more flexible method

-Cleaned up / removed test code around loading a specific world (has to be specified in config file for now)
-Moved the internal API functionality into the main SEModAPI project

-Added viewing and editing of player characters to server entity list

Note: Editing entity velocity and position does not work yet
Note: Editing player health does not work yet
-Finished ability to edit character health

-Added 5 second refresh for entities property grid
Merge pull request #34 from SEModCommunity/serverwrapper_experimental

Merging experimental branch into master branch