Level#background= converts value to Color
Color#to_a
extended Color#== and fixed its specs
fixed Level::new spec
Thing#touching? -> Thing#colliding?
Game#stop does not nilify context
web player starts game on load
web context renders level background
web canvas centering + better scaling
Game#resolution[=]
Game#resolution= coerces to vector
Web::Context#resolution[=]
Game#resolution delegates to context
Game::resolution
level entities_spec -> things_spec
Level#things= accepts representative hash
gl-matrix web dependency
web context basic gl shaders
web canvas gl setup, render test
Game default resolution is 720p