Updated global mob registration to avoid conflicts with other mod mobs.
Revert b9a867affdea15dc23f305e888f682297c2d1189 : The breaking enchant is now unable to occur with random enchanting.
Excrement piles can now be disabled without any later crashes.
Fix ExcrementPile crash

By using that method the even creates a fake player holding the passed ItemStack, it will prevent null pointers from being thrown by other mods who assume the player is always true (which is reasonable)
Merge pull request #64 from ganymedes01/patch-1

Fix ExcrementPile crash.
Version bump to 0.3.2 and info update.
Fixed forgotten ";" during ad1863ea7fd62dcbf8909c6680bcc7f7d6f32e40.
Merge branch 'master' into version-1.6-0.4.0

Conflicts:
	build_number.properties
Fixed incorrect reference of the base container size of Blood Containers
It used to refer to the base size of Blood Extractors.
Fix #67 - Improved disabling of Configurables.
Fix #66 + Fix #68 - Improved NetherFish Spawn oregen in nether.
Configured Hardened Blood Shards as red dye. Closes #76.
Made the blood chest blood usage configurable. Closes #72.
Added Tinkers Construct mod compat.
Added a BloodChestRepairActionRegistry.
It allows multiple types of repair actions to be used. For example from
external mods.
Added Tinkers' Construct Tool repair action for the Blood Chest.
Merge pull request #81 from rubensworks/version-1.6-0.4.0-tconstruct

Version 1.6 0.4.0 tconstruct
Improved Blood Extraction logic. Closes #73.

* Blood obtaining is more balanced.
* The amount are fully configurable.
* Fixed glitchy container amount behavior when extracting blocks.
* Inter mod compacts use the correct blood amounts now.
Added Purifier extra check to be able to handle invalid enchants.
Tile Entities are now correctly removed, even in creative mode.
Closes #59.