Coins, ores, slag now recyclable.
Objects now melt() into slag if their melt_temperature is set.
Adjusted plasmamen ignition to require a certain oxygen concentration.
Define melting points.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into melting

Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/mineral.dm
	code/setup.dm
Added in job space suits for plasmamen.
Fix for stealth admins showing their ckey at adminhelp reply.
Merge pull request #1831 from eswordthecat/patch-7

Fix for stealth admins showing their ckey at adminhelp reply.
Patching up medical kit code

- Removed spaghetti code that prevented people from patching up dead
bodies. That's extremely unwieldy for defibrillating and also broke
internal organ surgery when the patient is dead. More likely a relic
from the times where medical kits simply healed damage and could be
mass-spamed
- All messages to span
- Removing useless whitespaces and formatting messages correctly
- Some small tweaks to healing messages
- Damage healed by adv. kits is now rand(10, 10 + 5) instead of 12
- Removed the random 1 burn damage healed by ointments
- Reduced healing provided by the snowflake tajaran kits to 5. Good luck
obtaining them anyhow
Changelog
Better wording
Including nanopaste fix, free of charge
Update changelog
Last tweak
Body Scanner fixes

- Name lowercase for compability
- Doubled active power usage, just because
- Using span where it is needed
- Removing visible_message limitation on climbing into the body scanner.
Last I checked it wasn't getting spammed
- Formatting
- Removing most of the commented code. At this point it's most likely
obselete
Patching up AI Slipper code

- 'AI slippers' are now foam dispensers instead of AI Foam Dispensers
- Formatting
- Span
- Immersions when built in a null area
Autolathe Modifications

- Formatting as always
- Increased power usage significantly
- Build delay is now modular and can be improved using a better
manipulator
- Existing matter bin improvement reworked
- Build speed was decreased to fit the upgrading. Unimproved, it's 15 +
30 + 30 = 7.5 s. Fully improved with a pico manipulator, it is 15 + 10 +
10 = 3.5 s. Old build speed was 4.5 s

For compability reasons, build cost will not be modified via upgrading
to ensure you can't create ressources out of nothing via recycling
Merge pull request #1835 from dylanstrategie/Medical-Kits

Patching up medical kit code
Merge pull request #1832 from N3X15/melting

Slag
Merge pull request #1833 from ComicIronic/PlasmaSuits

Added in job space suits for plasmamen.