Minor campfire logic update (make entityLifetime config relevant)
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Campfire - Drop cook time to 40 seconds
Campfire fixes/adjustments [...]
* Six fire phases for each state (cooking/idle)
* entityLifetime config is the life in minutes of *each* phase
* Skip tick logic if the fire is out
* Update renderers and meta's for all six + dead phases for both states (0-13)
* Minor cleanup