Working on adding planet types
More additions

Bunkers working.  Still need combat to handle bunkers etc.  Adding new
icons for locations....
Adding more changes

Added ability to add planet by type (default adds type 1)
Added new colors (temporary) along with new icons
Add ability to limit attackers on planet by planet type (Currently uses
min of planet type and universal limiter)
Final polish before patch

Game supports multiple planet types:
*Each planet type has it's own maximum for each building
*Each planet type has it's own maximum for attackers
*Each planet type can specify maximum number of landed players
*Each planet type has it's own list of menu items
*Each planet type will need it's own building time
*Each planet type will need it's own icon.

Support for planet types extended to admin tools (The universe generator
1.6) :
*Ability to add planet of specific type to sector
*Ability to remove planet regardless of type from sector
*Ability to change planet type in sector
*Changing planet type will raze buildings over cap of the new planet
type

Combat changes to get maximum fleet size when attacking a planet from
planet type information instead of current constant. (Constant will
override if specified number is > constant).
*Planet main screen and examine screen will display planet type.
*Planet's screen will display planet type.
*Planet's main screen will have description of the planet.

Planet additions:
*New Planetary building: Bunker stores armour
*New option to transfer armour to planet (cannot transfer all armour you
must keep 1 on your ship)
*For now planet armour is hit after shields and drones are down
*Bunkers can only be destroyed when there are no more generators to be
destroyed
*If a planet cannot store shields/armour/drones it will not have that
option displayed under defense
*If a planet cannot build a building it will not show it under planet
construction.
*If a planet cannot support a building it will not show it under planet
main
*Planet examine lists how many attackers can fire on the planet
*Planet examine lists how many players can land on the planet

Additional Icons added:
*Planet buildings now have icons
*Shields/Drones/Armour/Turret icons added
*New fed icons for each race added
*New HQ icons for each race added
*New Shipyard icons for racial shipyards
*New uno icons for racial bases
*Added new bar icons
*Added new bank icon
*Trimmed icons replacing black background with transparency (gif to png)

Introducing two planet types:
Terran Planet: Much like current planets.
Arid Planet: Smaller in terms of defense, but can only be attacked by 5
players at a time.
Lacks drones, but supports bunkers. supports up to 15 turrets. Perfect
as an early planet in a racial or neutral galaxy.
Can only land 5 players.
Quick fix for excess armour check
Fixed always saying no goods are present
Removed deadcode
Uninitialized $maxBuildings
Split if statement
changed variable name
Put planet options in separate table
changed container initialization
Fixed extra indent
For clarity
Cleaner up SmrPlanet.class.inc
More fixes
Make more pretty :P
Changed around how output is ordered
Remove space
Dead code removed