Fixed a few things

UAV does not work on PS. switched to SRV.
Alpha blending should be always active!
DInput mouse already work on relative positions, so no need to get
relative again!
Setting debug names, prettifying the debugger output
Raising the Material limit to 100 (REQUIEM RITSU, I HATE YOU! -- that's
a lie -- I love you!)
Outline for the FPS counter
Reminder for myself: USE TRANSPOSED MATRICES.