Use Entity.teleportTo for cross-world teleportation in CraftEntity.
Limit block placement/interaction packets
Prevent client desync when their placement/interaction is throttled
Only echo back the protocol version for versions we actually support
Enhance NBTReadLimiter.

Add the ability to cap strings separate from total data.
Revert "Enhance NBTReadLimiter."

This reverts commit 3b8159bf75eab94fc32d12530ecebecb76bfd767.
Improve item nbt tag validation
Further Seed Customisation

Allow server admins that really want to to customise the seeds used in world generation even further.
Move player ticking into the main loop
Add a few comments to the first 14 patches.
Upstream merge
Revert "Move player ticking into the main loop"

This reverts commit 2238c55580046fe720b92e5af358fe52646e8cfb.

This is temporary until a better solution can be found
Rewrite minecraft's movement handling to move it into the main tick loop
Scale the movement check in the packet handler like the one on tick.
Also only prevent the movement event as the teleporting back it is done elsewhere.
Finally fix the lag handling to work on the next tick when the movement packets come in
Match vanilla's flying check. Fixes ladders
Fix Skulls for 1.7.2
Update 0154-Fix-player-Skulls-for-1.7.2-Clients.patch
Disable ResourceLeakDetector

Hopefully no plugins are somehow leaking buffers, but disabling the ResourceLeakDetector is a good thing for performance of the Netty IO subsytem (it's been disabled in BungeeCord for a while now).
Merge pull request #188 from geNAZt/master

Fix Skulls for 1.7.2 to 1.7.5
This is why we don't touch the big shiny green button @thinkofdeath