In process of swapping client and server functionality. At Wallops the server needs to be a receiver, not a sender.:w
First shot--we'll seeeee.....
These files, server and client, now have their roles reversed.
totally minor
few more little updates
I don't have all of this figured out yet--be merciful.
Merge branch 'swap_server_client' of https://github.com/dartspacephysiker/Wallops_TCPIP into swap_server_client
I don't have all of this figured out yet--be merciful.
Merge branch 'swap_server_client' of https://github.com/dartspacephysiker/Wallops_TCPIP into swap_server_client
How did I manage to do this twice?
Merge branch 'swap_server_client' of https://github.com/dartspacephysiker/Wallops_TCPIP into swap_server_client
How did I manage to do this twice?
Merge branch 'swap_server_client' of https://github.com/dartspacephysiker/Wallops_TCPIP into swap_server_client
Merge branch 'swap_server_client' of https://github.com/dartspacephysiker/Wallops_TCPIP into swap_server_client
Added code to identify a bum server address in client.c
Initial rtd_player file move, converting everything to tcp_player.
Bunch of stuff. Maybe RTD works now?
Making progress. Added fifo_skip function, but it ends up copying the wrong bytes to rtd at this point.
Changed code to attempt to skip tcp packet headers
FIRST WORKING, BUT I'M STILL FFTING THE PACKET HEADERS
Getting close, but skip_fifo isn't working
Added stuff to junk tcp headers before data are sent to RTD. Right now it's hard-coded and there's no option to keep the headers in the RTD data file.
Merging master with swap_AND_do_lockfile. This version should be hunky-dory to actually do its job.