Credits-meny.
Är inte helt säker på att jag addade innan
Merge branch 'master' of https://github.com/Raful/Hoverboard into Pontus

Conflicts:
	Hoverboard/Assets/Scenes/Wolfie.unity
	Hoverboard/Hoverboard-csharp.sln
	Hoverboard/Hoverboard.sln
	Hoverboard/ProjectSettings/QualitySettings.asset
Removed ignored files
Somefixes have been done wolfie will now try
Merge branch 'master' of https://github.com/Raful/Hoverboard into Erik

Conflicts:
	Hoverboard/Library/ScriptAssemblies/Assembly-CSharp.dll
	Hoverboard/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Hoverboard/Library/assetDatabase3
MEDONTKNOW
Merge branch 'master' of https://github.com/Raful/Hoverboard into Robbin

Conflicts:
	Hoverboard/Hoverboard-csharp.sln
	Hoverboard/Hoverboard.sln
	Hoverboard/Library/ScriptAssemblies/Assembly-CSharp.dll
	Hoverboard/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Hoverboard/Library/assetDatabase3
Highspeed Collision, and stuff
Prefab update: HoverBoard
Removed Spline stuff and started to work on a state machine
Started toying with trigged objects
Merge branch 'master' of https://github.com/Raful/Hoverboard into Erik

Conflicts:
	Hoverboard/Assets/Prefabs/Hoverboard 3.3.prefab
	Hoverboard/Library/ScriptAssemblies/Assembly-CSharp.dll
	Hoverboard/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Hoverboard/Library/assetDatabase3
MEH
Merge branch 'master' of https://github.com/Raful/Hoverboard into Robbin

Conflicts:
	Hoverboard/Hoverboard-csharp.sln
	Hoverboard/Hoverboard.sln
	Hoverboard/Library/ScriptAssemblies/Assembly-CSharp.dll
	Hoverboard/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Hoverboard/Library/assetDatabase3
Removed some gameObject.find made them references instead
HoverBoard 3.4
Merge branch 'master' of https://github.com/Raful/Hoverboard into Robbin

Conflicts:
	Hoverboard/Hoverboard-csharp.sln
	Hoverboard/Hoverboard.sln
	Hoverboard/Library/ScriptAssemblies/Assembly-CSharp.dll
	Hoverboard/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Hoverboard/Library/assetDatabase3
Trying new stuff with jump but right now i'm thinking about to put it in the movement script once again.
Fix