working on coloring solids

tried a couple of approaches with no luck.
trying new approach by grouping normals
working on ne algorithm to colors faces of solids

working on a more general algorithm to color faces of any solid.
instead of making a unique function for each.
coloring polyhedra

algorithm to color group of normals, that are supposed to be faces.
black side of cubies is being colored correctly.
update to coloring alg

update to coloring alg
some better black coloring results

made a new decide axix function with "playRoom" parameter so its not so
strict when choosing an axis
stable-code cleaning

repositioned code face coloring code from puzzle- to ofrender.cpp
face coloring working

put a little play room to decide if a normal is = to another.
did that also on black face coloring
is working