First working flycam version with interesting HUD effects
missing files
merge with master
Make input flow a bit more generic, allow free/normal cam switch at any
time
Move sound listener with freecam
Add hotkey to howto.md
fix mouse input for flycam
Merge remote-tracking branch 'origin/master' into flycam
Add FightTaskImplementation so fighttask can switch by ship type
Fix rockets not flying straight
Add loading texture and text display
Merge remote-tracking branch 'origin/master' into loading_screen

Conflicts:
	src/main.cpp
	src/ui/hud/textfieldhudgetvoxels.cpp
Make awesome
Extract whole thing to class
Add loading screen when switching scenario
Render starfield around current camera
Merge remote-tracking branch 'origin/master' into flycam

Conflicts:
	src/gamestate/gameplay/gameplay.cpp
	src/gamestate/gameplay/gameplayscene.cpp
	src/gamestate/gameplay/input/gameplaynormalinput.cpp
	src/gamestate/gameplay/input/gameplaynormalinput.h
	src/gamestate/gameplay/running/gameplayrunning.cpp
Add setup timer, remove create world timer
Fix models without crucial
Move TextureRenderer to display/rendering